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//=============================================================================
//
// Glagen : a planet sized landscape generator
// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
//=============================================================================
//
// Glagen : GPL LAndscape GENerator
//
// dot.hh for Glagen : made by Zavie (Julien Guertault)
//
// www.glagen.org
//
//=============================================================================
#ifndef DOT_HH_
# define DOT_HH_
#include "data_glagen.hh"
#include "triangle.hh"
class Dot
{
public:
// Constructor and destructor
Dot (const float, const float, const float);
~Dot ();
// Read
float x () const;
float y () const;
float z () const;
class Triangle *Owner (const int) const;
class Vector &Normal ();
property_t *Property (const int) const;
bool Is_computed () const;
bool Is_checked () const;
// Write
void Set (const float, const float, const float);
void Use (class Triangle *, class Triangle *);
bool Drop (class Triangle *, class Triangle *);
void Update_normal ();
void Del_property (const int);
void Set_property (const int, property_t *);
void Computed ();
void Checked ();
// Other
Dot *Middle (const Dot *);
void Display (const unsigned int);
protected:
void Change_owner (class Triangle *, class Triangle *);
float _x;
float _y;
float _z;
unsigned char _use;
class Triangle *_owner[6];
class Vector _normal;
property_t **_property;
bool _computed;
char step;
};
#endif // DOT_HH_
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