<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/include/EGL, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
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<updated>2011-03-16T12:18:39Z</updated>
<entry>
<title>android: Add Android EGL extensions.</title>
<updated>2011-03-16T12:18:39Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olvaffe@gmail.com</email>
</author>
<published>2010-10-01T19:27:42Z</published>
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<id>urn:sha1:f2d8241f014ea0f7f0a82cda9992986c93ed7962</id>
<content type='text'>
</content>
</entry>
<entry>
<title>android: Add _EGL_PLATFORM_ANDROID.</title>
<updated>2011-03-16T12:18:39Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-10-11T08:09:52Z</published>
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<id>urn:sha1:f9172081caa67d1894af91220c776648f88ddbd2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>egl: Add EGL_WL_bind_wayland_display</title>
<updated>2011-03-01T22:23:50Z</updated>
<author>
<name>Benjamin Franzke</name>
<email>benjaminfranzke@googlemail.com</email>
</author>
<published>2011-02-21T15:22:34Z</published>
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<id>urn:sha1:6b369c4c7cd8a52f99bbff2a57fb316b33a87495</id>
<content type='text'>
</content>
</entry>
<entry>
<title>eglplatform.h: Define Wayland native platform types</title>
<updated>2011-02-09T15:58:20Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2011-02-09T15:18:07Z</published>
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<id>urn:sha1:04c5cc5b8bec1f34f2405b08fd0d9ed6bd70ea61</id>
<content type='text'>
This is conditional on WL_EGL_PLATFORM being #defined, so application
must make sure to include wayland-egl.h before including any egl header.
</content>
</entry>
<entry>
<title>egl: Add EGL_MESA_drm_image extension</title>
<updated>2010-08-25T13:17:47Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-06-04T18:28:59Z</published>
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<id>urn:sha1:b7a8893a2413adfddf4dc836676a19463fb6ffd7</id>
<content type='text'>
Create EGLImages from DRM buffer handles.
</content>
</entry>
<entry>
<title>egl: Update eglext.h.</title>
<updated>2010-08-16T16:06:18Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-08-15T16:18:30Z</published>
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<id>urn:sha1:b2a575ff288a909eeddefe5168e29d15e6d17ab8</id>
<content type='text'>
Update to version 7 for EGL_KHR_fence_sync.
</content>
</entry>
<entry>
<title>egl: Add a test for MESA_EGL_NO_X11_HEADERS.</title>
<updated>2010-06-23T07:15:00Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-06-18T16:21:39Z</published>
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<id>urn:sha1:985c2fca10b9338ef894cf8d34877dfbe7468e6e</id>
<content type='text'>
When the macro is defined, X11 headers will not be included.
</content>
</entry>
<entry>
<title>egl: Add support for EGL_MESA_drm_display.</title>
<updated>2010-06-23T07:14:59Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-06-17T09:09:01Z</published>
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<id>urn:sha1:78d70ddbbd41d73b7f6040f392eb87758c39dc37</id>
<content type='text'>
The extension defines eglGetDRMDisplay that creates an EGLDisplay from a
DRM fd.  Calling eglCreateWindowSurace or eglCreatePixmapSurface with
such displays will generate EGL_BAD_NATIVE_WINDOW or
EGL_BAD_NATIVE_PIXMAP.
</content>
</entry>
<entry>
<title>egl: Use khronos types for EGL_MESA_screen_surface.</title>
<updated>2010-05-31T03:31:08Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-05-31T03:19:26Z</published>
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<id>urn:sha1:0d820fc203e06d5264430de7262d2c35a8ff1e75</id>
<content type='text'>
That is, use khronos_uint32_t instead of uint32_t.
</content>
</entry>
<entry>
<title>egl: Implement EGL_NOK_texture_from_pixmap</title>
<updated>2010-05-14T18:47:54Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-05-07T02:40:25Z</published>
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<id>urn:sha1:5dc0f49084f322dd8ff6eb585212eea8b50e3377</id>
<content type='text'>
This extension allows a color buffer to be used for both rendering and
texturing.  EGL allows the use of color buffers of pbuffer drawables
for texturing, this extension extends this to allow the use of color
buffers of pixmaps too.
</content>
</entry>
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