<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/include/GL/internal, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
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<updated>2011-03-16T12:18:39Z</updated>
<entry>
<title>android: Add __DRI_IMAGE_FORMAT_RGBA8888_REV.</title>
<updated>2011-03-16T12:18:39Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olvaffe@gmail.com</email>
</author>
<published>2010-10-13T14:16:36Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=73d3113849fa457b0ad36f612c1841d7629caeb9'/>
<id>urn:sha1:73d3113849fa457b0ad36f612c1841d7629caeb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add dri2::{Allocate,Release}Buffer extension</title>
<updated>2011-02-07T12:52:28Z</updated>
<author>
<name>Benjamin Franzke</name>
<email>benjaminfranzke@googlemail.com</email>
</author>
<published>2011-02-04T10:59:12Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=1b8ef9416bf3a4d2d47fcf9935063af57da2975d'/>
<id>urn:sha1:1b8ef9416bf3a4d2d47fcf9935063af57da2975d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>swrast: add an interface createNewContextForAPI</title>
<updated>2011-02-03T16:59:30Z</updated>
<author>
<name>Haitao Feng</name>
<email>haitao.feng@intel.com</email>
</author>
<published>2011-01-30T08:03:35Z</published>
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<id>urn:sha1:b43a147128a1144a5fe4afcda412ccaba0c0793b</id>
<content type='text'>
This new interface could set up context for OpenGL,
OpenGL ES1 and OpenGL ES2. It will be used by egl_dri2
driver.

Signed-off-by: Haitao Feng &lt;haitao.feng@intel.com&gt;
</content>
</entry>
<entry>
<title>dri: add a placeholder for the framebuffer sRGB capable bit.</title>
<updated>2011-01-28T01:45:44Z</updated>
<author>
<name>Dave Airlie</name>
<email>airlied@gmail.com</email>
</author>
<published>2011-01-28T01:44:51Z</published>
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<id>urn:sha1:476db2bd3d72440f54ff57c23da05dc1d624fee9</id>
<content type='text'>
This is needed to build the X server GLX_EXT_framebuffer_sRGB bits.

Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</content>
</entry>
<entry>
<title>dri2: release texture image.</title>
<updated>2011-01-09T19:55:16Z</updated>
<author>
<name>Juan Zhao</name>
<email>juan.j.zhao@intel.com</email>
</author>
<published>2011-01-09T17:03:02Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=e59fa4c46c8857f2e04447777dd197464c95b2cb'/>
<id>urn:sha1:e59fa4c46c8857f2e04447777dd197464c95b2cb</id>
<content type='text'>
Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
</content>
</entry>
<entry>
<title>Get rid of GL/internal/glcore.h</title>
<updated>2010-10-13T13:43:24Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-10-12T14:34:03Z</published>
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<id>urn:sha1:e3c1c5377c7fcd17085bfb22fbc1cf30646751ba</id>
<content type='text'>
__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore.  Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
</content>
</entry>
<entry>
<title>dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup</title>
<updated>2010-09-23T02:02:05Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-09-23T02:01:17Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=17eace581d25a626a7d75d9d1205d012cbb14a6e'/>
<id>urn:sha1:17eace581d25a626a7d75d9d1205d012cbb14a6e</id>
<content type='text'>
We will typically have a current context when we need to lookup the image,
but the lookup implementation don't need it so drop it.
</content>
</entry>
<entry>
<title>dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext</title>
<updated>2010-09-22T19:08:22Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-09-22T19:07:15Z</published>
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<id>urn:sha1:9ec0b2a45e18c045fd3dbcdf846fad7faf97494c</id>
<content type='text'>
We can't expect to have a context when this is called, and we don't need one
so just require a __DRIscreen instead.

Reported by Yu Dai &lt;yu.dai@intel.com&gt;
</content>
</entry>
<entry>
<title>egl_dri2: Add support for MESA_image_drm</title>
<updated>2010-08-25T13:17:48Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-06-04T01:36:40Z</published>
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<id>urn:sha1:5aaa53e66cc49bf0d28ec53bdab4e3b7f714e5ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glx: Drop support for GLX_MESA_allocate_memory</title>
<updated>2010-07-20T02:45:50Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-07-19T19:15:15Z</published>
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<id>urn:sha1:cb2a66fd0c095fe03be5aaf88c8d48f5867425d3</id>
<content type='text'>
Only r200 implemented it.
</content>
</entry>
</feed>
