<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/include/GL, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
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<updated>2011-03-16T12:18:39Z</updated>
<entry>
<title>android: Add __DRI_IMAGE_FORMAT_RGBA8888_REV.</title>
<updated>2011-03-16T12:18:39Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olvaffe@gmail.com</email>
</author>
<published>2010-10-13T14:16:36Z</published>
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<id>urn:sha1:73d3113849fa457b0ad36f612c1841d7629caeb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add dri2::{Allocate,Release}Buffer extension</title>
<updated>2011-02-07T12:52:28Z</updated>
<author>
<name>Benjamin Franzke</name>
<email>benjaminfranzke@googlemail.com</email>
</author>
<published>2011-02-04T10:59:12Z</published>
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<id>urn:sha1:1b8ef9416bf3a4d2d47fcf9935063af57da2975d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>swrast: add an interface createNewContextForAPI</title>
<updated>2011-02-03T16:59:30Z</updated>
<author>
<name>Haitao Feng</name>
<email>haitao.feng@intel.com</email>
</author>
<published>2011-01-30T08:03:35Z</published>
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<id>urn:sha1:b43a147128a1144a5fe4afcda412ccaba0c0793b</id>
<content type='text'>
This new interface could set up context for OpenGL,
OpenGL ES1 and OpenGL ES2. It will be used by egl_dri2
driver.

Signed-off-by: Haitao Feng &lt;haitao.feng@intel.com&gt;
</content>
</entry>
<entry>
<title>dri: add a placeholder for the framebuffer sRGB capable bit.</title>
<updated>2011-01-28T01:45:44Z</updated>
<author>
<name>Dave Airlie</name>
<email>airlied@gmail.com</email>
</author>
<published>2011-01-28T01:44:51Z</published>
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<id>urn:sha1:476db2bd3d72440f54ff57c23da05dc1d624fee9</id>
<content type='text'>
This is needed to build the X server GLX_EXT_framebuffer_sRGB bits.

Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</content>
</entry>
<entry>
<title>dri2: release texture image.</title>
<updated>2011-01-09T19:55:16Z</updated>
<author>
<name>Juan Zhao</name>
<email>juan.j.zhao@intel.com</email>
</author>
<published>2011-01-09T17:03:02Z</published>
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<id>urn:sha1:e59fa4c46c8857f2e04447777dd197464c95b2cb</id>
<content type='text'>
Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
</content>
</entry>
<entry>
<title>glext: upgrade to version 67</title>
<updated>2011-01-06T14:56:00Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2011-01-04T23:34:12Z</published>
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<id>urn:sha1:1384aea50f7f914eb2b34286308d70e5a1306b77</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Regenerate gl_mangle.h.</title>
<updated>2010-12-21T02:29:48Z</updated>
<author>
<name>Tom Fogal</name>
<email>tfogal@alumni.unh.edu</email>
</author>
<published>2010-12-21T02:24:29Z</published>
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<id>urn:sha1:cd9ed3da684d8cce845730f23b0ce74890e09262</id>
<content type='text'>
NOTE: This is a candidate for the 7.10 branch.
</content>
</entry>
<entry>
<title>mesa: upgrade to glext.h version 66</title>
<updated>2010-11-18T03:04:45Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-11-17T15:10:26Z</published>
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<id>urn:sha1:48af60b46540a30c3754f0e59801a62dfb1a146d</id>
<content type='text'>
The type of the num/count parameter to glProgramParameters4[df]vNV()
changed so some API dispatch code needed updates too.
</content>
</entry>
<entry>
<title>Get rid of GL/internal/glcore.h</title>
<updated>2010-10-13T13:43:24Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-10-12T14:34:03Z</published>
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<id>urn:sha1:e3c1c5377c7fcd17085bfb22fbc1cf30646751ba</id>
<content type='text'>
__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore.  Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
</content>
</entry>
<entry>
<title>dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup</title>
<updated>2010-09-23T02:02:05Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-09-23T02:01:17Z</published>
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<id>urn:sha1:17eace581d25a626a7d75d9d1205d012cbb14a6e</id>
<content type='text'>
We will typically have a current context when we need to lookup the image,
but the lookup implementation don't need it so drop it.
</content>
</entry>
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