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<title>android-x86-mesa.git/progs/fpglsl, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
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<updated>2010-05-21T19:20:39Z</updated>
<entry>
<title>Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.</title>
<updated>2010-05-21T19:20:39Z</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2010-05-21T16:32:38Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=68fc4b415e322f6744299e39864fbc377c6eff74'/>
<id>urn:sha1:68fc4b415e322f6744299e39864fbc377c6eff74</id>
<content type='text'>
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead.  Hopefully people can bring
over the build for remaining pieces they care about.
</content>
</entry>
<entry>
<title>progs/fpglsl: Fix GLSL compilation failures on Mac OS X.</title>
<updated>2010-03-11T08:10:26Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-03-11T08:10:26Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=8f7e06ddf646d6ec001a19a4b571595e50ba28b4'/>
<id>urn:sha1:8f7e06ddf646d6ec001a19a4b571595e50ba28b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fpglsl: a few more useful glsl tests</title>
<updated>2010-03-10T21:32:07Z</updated>
<author>
<name>Zack Rusin</name>
<email>zack@kde.org</email>
</author>
<published>2010-03-10T21:31:18Z</published>
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<id>urn:sha1:a44f362567f6ed4054e88d8afc94d38f19ed6269</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fpglsl: set an integer uniform required by the loop example</title>
<updated>2010-03-10T20:42:26Z</updated>
<author>
<name>Zack Rusin</name>
<email>zack@kde.org</email>
</author>
<published>2010-03-10T20:42:26Z</published>
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<id>urn:sha1:1ad0a0fd8fb5314e33c1b4f82c9e487c05f80fb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fpglsl: add some for and while loops</title>
<updated>2010-03-10T20:37:18Z</updated>
<author>
<name>Zack Rusin</name>
<email>zack@kde.org</email>
</author>
<published>2010-03-10T20:37:18Z</published>
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<id>urn:sha1:5f80dad7fd03ca811f2b0561269be0180970dbf8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>progs/fpglsl: couple more tests</title>
<updated>2010-02-03T10:36:55Z</updated>
<author>
<name>Keith Whitwell</name>
<email>keithw@vmware.com</email>
</author>
<published>2010-02-02T20:20:11Z</published>
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<id>urn:sha1:9f1ee5a864a3e0ede5aa04d6316e97dc94f01fe8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>progs/fpglsl: fp-tris for glsl</title>
<updated>2010-02-03T10:36:55Z</updated>
<author>
<name>Keith Whitwell</name>
<email>keithw@vmware.com</email>
</author>
<published>2010-02-02T20:01:30Z</published>
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<id>urn:sha1:d7b1610cedbd8139bdecd41556094832b1dd1e6f</id>
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