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<title>android-x86-mesa.git/progs/glsl, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/'/>
<updated>2010-05-21T19:20:39Z</updated>
<entry>
<title>Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.</title>
<updated>2010-05-21T19:20:39Z</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2010-05-21T16:32:38Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=68fc4b415e322f6744299e39864fbc377c6eff74'/>
<id>urn:sha1:68fc4b415e322f6744299e39864fbc377c6eff74</id>
<content type='text'>
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead.  Hopefully people can bring
over the build for remaining pieces they care about.
</content>
</entry>
<entry>
<title>progs/glsl: better comments</title>
<updated>2010-04-21T22:30:13Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-04-21T22:30:04Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=5b639cdc3e8066c970c4aaf5f6868c3ae2516cf5'/>
<id>urn:sha1:5b639cdc3e8066c970c4aaf5f6868c3ae2516cf5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>progs/glsl: Update .gitignore.</title>
<updated>2010-04-11T02:51:55Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-04-11T02:51:55Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=a0601945191c3a9762a691c78ebdcabc9c2ece23'/>
<id>urn:sha1:a0601945191c3a9762a691c78ebdcabc9c2ece23</id>
<content type='text'>
</content>
</entry>
<entry>
<title>progs/glsl: Add workarounds for Apple GLSL compiler crash.</title>
<updated>2010-03-29T21:56:12Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-03-29T21:56:12Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=90075f34e24a6d6c16198c5b99fb25d713910e8a'/>
<id>urn:sha1:90075f34e24a6d6c16198c5b99fb25d713910e8a</id>
<content type='text'>
fsraytrace and vsraytrace were crashing on Mac OS X 10.6.3 in the Apple
GLSL compiler function TPPStreamCompiler::assignOperands. Removing some
const qualifers made the crashes go away.
</content>
</entry>
<entry>
<title>progs/glsl: Remove inline keyword.</title>
<updated>2010-03-29T20:58:39Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-03-29T20:58:39Z</published>
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<id>urn:sha1:52f728921563192ccbabf5ffe98234d8d330b933</id>
<content type='text'>
Fixes MSVC build.
</content>
</entry>
<entry>
<title>progs/glsl: improve the mouse drag/rotate code a little</title>
<updated>2010-03-29T17:47:38Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-03-29T17:44:39Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=909f0b356eab04f03389ea36ebf0a83dbb930f5d'/>
<id>urn:sha1:909f0b356eab04f03389ea36ebf0a83dbb930f5d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>progs/glsl: let the mouse rotate the scene</title>
<updated>2010-03-29T17:47:38Z</updated>
<author>
<name>RALOVICH, Kristóf</name>
<email>tade60@freemail.hu</email>
</author>
<published>2010-03-28T02:11:29Z</published>
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<id>urn:sha1:8ca937fc3b1bf15c820a1c7d3bf0283a91bec72c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>progs/glsl: Fix vsraytrace GLSL compilation error.</title>
<updated>2010-03-25T05:53:23Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-03-25T05:53:23Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=3fcfd69fec379b121bb6a89446f3df36e0dab5c1'/>
<id>urn:sha1:3fcfd69fec379b121bb6a89446f3df36e0dab5c1</id>
<content type='text'>
Fixes the following GLSL error on Mac OS X.
'=' :  assigning non-constant to 'const 3-component vector of float'
</content>
</entry>
<entry>
<title>progs/glsl: Add raytracing demos to SCons build.</title>
<updated>2010-03-25T05:36:49Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-03-25T05:36:49Z</published>
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<id>urn:sha1:3bccb5447b68abc1db55d146ac2fd0fafebd22d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>progs/glsl: remove/replace //-style comments</title>
<updated>2010-03-24T15:08:24Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-03-24T15:08:24Z</published>
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<id>urn:sha1:01f7acb700789abacca21e89400f57375eb82499</id>
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