<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/src/gallium/auxiliary/SConscript, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/'/>
<updated>2011-03-13T19:24:26Z</updated>
<entry>
<title>gallivm: Use LLVM MC disassembler, instead of udis86.</title>
<updated>2011-03-13T19:24:26Z</updated>
<author>
<name>José Fonseca</name>
<email>jfonseca@vmware.com</email>
</author>
<published>2011-03-13T19:24:26Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=e6314db0ac537695a20feb5fab8d77a30836eccf'/>
<id>urn:sha1:e6314db0ac537695a20feb5fab8d77a30836eccf</id>
<content type='text'>
Included in LLVM 2.7+. Unlink udis86, should support all instructions that
LLVM can emit.
</content>
</entry>
<entry>
<title>gallium/util: new polygon stipple utility helper</title>
<updated>2011-03-10T16:44:32Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2011-03-10T16:44:30Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=7dcf019af2e76a4c6e0391c3c5e1d50966367df8'/>
<id>urn:sha1:7dcf019af2e76a4c6e0391c3c5e1d50966367df8</id>
<content type='text'>
The polygon stipple fallback does not have to be implemented in the
draw module (it doesn't need window coords, etc).  Drivers can use
this utility and avoid sw vertex fallbacks if pstipple is enabled.
Note: this is WIP and not used by any driver yet.
</content>
</entry>
<entry>
<title>gallium/util: add LATC support</title>
<updated>2011-03-08T22:52:37Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-03-07T01:21:58Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=23f92c20d721aa373d91a949586fd93a92d9f275'/>
<id>urn:sha1:23f92c20d721aa373d91a949586fd93a92d9f275</id>
<content type='text'>
Again, a lot of code is shared with RGTC.

The layout is UTIL_FORMAT_LAYOUT_RGTC, because LATC is just swizzled RGTC.
</content>
</entry>
<entry>
<title>gallium: Add u_format_rgtc.c to SConscript.</title>
<updated>2011-03-02T07:02:50Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2011-03-02T07:02:50Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=0f29d394a463bcbb1b82bcfba26942db8b846fb4'/>
<id>urn:sha1:0f29d394a463bcbb1b82bcfba26942db8b846fb4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>util: import a new vertex buffer manager</title>
<updated>2011-02-07T01:23:46Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-01-29T19:53:57Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=975320ab76f5c247f6ed4dab80627173845200d0'/>
<id>urn:sha1:975320ab76f5c247f6ed4dab80627173845200d0</id>
<content type='text'>
This code has originally matured in r300g and was ported to r600g several
times. It was obvious it's a code duplication.

See also comments in the header file.
</content>
</entry>
<entry>
<title>util: rename u_mempool -&gt; u_slab</title>
<updated>2010-11-30T09:12:26Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2010-11-29T22:37:25Z</published>
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<id>urn:sha1:80f24c1575688e9cd4a5a811137f43b7e0a661bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gallium: Remove redundant sw and debug target helpers</title>
<updated>2010-11-17T23:49:09Z</updated>
<author>
<name>Jakob Bornecrantz</name>
<email>jakob@vmware.com</email>
</author>
<published>2010-11-10T22:49:40Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=e89e8a4347dacceda0b131b55d16206e25eb984f'/>
<id>urn:sha1:e89e8a4347dacceda0b131b55d16206e25eb984f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>scons: Revamp how to specify targets to build.</title>
<updated>2010-11-01T13:30:22Z</updated>
<author>
<name>José Fonseca</name>
<email>jfonseca@vmware.com</email>
</author>
<published>2010-11-01T13:30:22Z</published>
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<id>urn:sha1:601498ae73e654c2de997ea75075613a694d604d</id>
<content type='text'>
Use scons target and dependency system instead of ad-hoc options.

Now is simply a matter of naming what to build. For example:

  scons libgl-xlib

  scons libgl-gdi

  scons graw-progs

  scons llvmpipe

and so on. And there is also the possibility of scepcified subdirs, e.g.

  scons src/gallium/drivers

If nothing is specified then everything will be build.

There might be some rough corners over the next days. Please bare with me.
</content>
</entry>
<entry>
<title>gallivm: More detailed analysis of tgsi shaders.</title>
<updated>2010-10-11T12:05:32Z</updated>
<author>
<name>José Fonseca</name>
<email>jfonseca@vmware.com</email>
</author>
<published>2010-09-02T14:54:07Z</published>
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<id>urn:sha1:7c1b5772a81c4f701ae9a6208c9e34792c05d4ab</id>
<content type='text'>
To allow more optimizations, in particular for direct textures.
</content>
</entry>
<entry>
<title>Merge branch 'sprite-coord'</title>
<updated>2010-09-21T15:57:25Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-09-21T15:57:25Z</published>
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<id>urn:sha1:d49f153ab36fec16f687f35f3a9aaf19fb7254be</id>
<content type='text'>
</content>
</entry>
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