<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/src/gallium/state_trackers/egl/SConscript, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/'/>
<updated>2011-01-12T09:40:01Z</updated>
<entry>
<title>scons: Updates for targets/egl-static.</title>
<updated>2011-01-12T09:40:01Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2011-01-09T15:37:32Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=a8b6b6555c7d6a02a3d095c72ebbdc218bc45cd3'/>
<id>urn:sha1:a8b6b6555c7d6a02a3d095c72ebbdc218bc45cd3</id>
<content type='text'>
Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively.  targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL.  There is no more egl_gallium.dll on Windows.
</content>
</entry>
<entry>
<title>scons: Move dependancy checks to the main gallium scons file</title>
<updated>2010-11-05T20:58:49Z</updated>
<author>
<name>Jakob Bornecrantz</name>
<email>jakob@vmware.com</email>
</author>
<published>2010-11-05T18:18:09Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=7e9f5eab4e18e0b661fc9b65a0f409d10e041b24'/>
<id>urn:sha1:7e9f5eab4e18e0b661fc9b65a0f409d10e041b24</id>
<content type='text'>
</content>
</entry>
<entry>
<title>scons: Revamp how to specify targets to build.</title>
<updated>2010-11-01T13:30:22Z</updated>
<author>
<name>José Fonseca</name>
<email>jfonseca@vmware.com</email>
</author>
<published>2010-11-01T13:30:22Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=601498ae73e654c2de997ea75075613a694d604d'/>
<id>urn:sha1:601498ae73e654c2de997ea75075613a694d604d</id>
<content type='text'>
Use scons target and dependency system instead of ad-hoc options.

Now is simply a matter of naming what to build. For example:

  scons libgl-xlib

  scons libgl-gdi

  scons graw-progs

  scons llvmpipe

and so on. And there is also the possibility of scepcified subdirs, e.g.

  scons src/gallium/drivers

If nothing is specified then everything will be build.

There might be some rough corners over the next days. Please bare with me.
</content>
</entry>
<entry>
<title>st/egl: Fix win32 build.</title>
<updated>2010-08-19T06:07:29Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-08-19T05:45:29Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=ce29e864588b0fdf36607864df45a3c237781e78'/>
<id>urn:sha1:ce29e864588b0fdf36607864df45a3c237781e78</id>
<content type='text'>
Add new source files to SConscripts.
</content>
</entry>
<entry>
<title>st/egl: One driver per hardware.</title>
<updated>2010-06-29T09:16:19Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-06-17T15:45:41Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=ea05299ce54ea0463626277907cab8e849884740'/>
<id>urn:sha1:ea05299ce54ea0463626277907cab8e849884740</id>
<content type='text'>
Merge multiple egl_&lt;platform&gt;_&lt;pipe&gt;.so into a single
egl_gallium_&lt;pipe&gt;.so.  The environment variable EGL_PLATFORM is now
used to modify the return value of _eglGetNativePlatform.
</content>
</entry>
<entry>
<title>st/egl: Add helper functions for use by backends.</title>
<updated>2010-05-31T09:03:58Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-05-31T07:26:46Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=e1e0307c911f962cfb529c6e16b67ba66f08f6fe'/>
<id>urn:sha1:e1e0307c911f962cfb529c6e16b67ba66f08f6fe</id>
<content type='text'>
There is only resource_surface for now.  It helps manage the resources
of a software-based native surface such as XImage or GDI.
</content>
</entry>
<entry>
<title>st/egl: Add GDI backend.</title>
<updated>2010-05-31T05:27:44Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-05-31T04:03:39Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=a8e195ec24dc244d975cbd3526debc2c22e717be'/>
<id>urn:sha1:a8e195ec24dc244d975cbd3526debc2c22e717be</id>
<content type='text'>
The backend uses Windows GDI driver to provide a software EGL
implementation on Windows.
</content>
</entry>
</feed>
