<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/src/mapi/glapi/gen/Makefile, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
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<updated>2011-03-15T14:47:27Z</updated>
<entry>
<title>mesa: add NV_texture_barrier</title>
<updated>2011-03-15T14:47:27Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-03-08T10:29:20Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=867f9b07d42c2b49ddb9e5bb17f0ac5c4a80d8ac'/>
<id>urn:sha1:867f9b07d42c2b49ddb9e5bb17f0ac5c4a80d8ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: Fix OpenGL and OpenGL ES interop.</title>
<updated>2011-01-20T09:15:50Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-12-26T10:24:13Z</published>
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<id>urn:sha1:e8c7d7598fb48237508f566204c71ba8f74d544f</id>
<content type='text'>
When --enable-shared-glapi is specified, libGL will share libglapi with
OpenGL ES instead of defining its own copy of glapi.  This makes sure an
app will get only one copy of glapi in its address space.

The new option is disabled by default.  When enabled, libGL and libglapi
must be built from the same source tree and distributed together.  This
requirement comes from the fact that the dispatch offsets used by these
libraries are re-assigned whenever GLAPI XMLs are changed.

For GLX, indirect rendering for has_different_protocol() functions is
tricky.  A has_different_protocol() function is assigned only one
dispatch offset, yet each entry point needs a different protocol opcode.
It cannot be supported by the shared glapi.  The fix to this is to make
glXGetProcAddress handle such functions specially before calling
_glapi_get_proc_address.

Note that these files are automatically generated/re-generated

 src/glx/indirect.c
 src/glx/indirect.h
 src/mapi/glapi/glapi_mapi_tmp.h
</content>
</entry>
<entry>
<title>glapi: Add gl_and_es_API.xml.</title>
<updated>2011-01-20T09:15:49Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-12-11T18:21:09Z</published>
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<id>urn:sha1:323b5e323adad55a0f941c0765b9d1224927cacb</id>
<content type='text'>
gl_and_es_API.xml defines OpenGL ES 1.1 and 2.0 API as well as OpenGL
API.  It consists of gl_API.xml and the newly added es_EXT.xml,
ARB_get_program_binary.xml, OES_single_precision.xml, and
OES_fixed_point.xml.
</content>
</entry>
<entry>
<title>glapi: new entrypoint specs for GL_ARB_draw_buffers_blend</title>
<updated>2011-01-16T01:35:45Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2011-01-12T03:55:19Z</published>
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<id>urn:sha1:1cf6ff30462d7c13e87ed8d16e60a7d5cf8739b2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: GL_ARB_instanced_arrays support</title>
<updated>2011-01-16T00:37:40Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2011-01-15T17:32:34Z</published>
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<id>urn:sha1:caee0d024fbbe493331081e14664cdaea151c8b2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</title>
<updated>2011-01-14T23:28:00Z</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2010-08-04T01:56:07Z</published>
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<id>urn:sha1:8560cb939bda27b75baca33294754d6bf7b7bc91</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: hook up GL 3.x entrypoints</title>
<updated>2010-11-21T16:20:44Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-11-21T16:19:23Z</published>
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<id>urn:sha1:5ed51e950f8b5850cada5aa6289215dbf254c1c7</id>
<content type='text'>
Fix up some details in the xml files and regenerate dispatch files.
</content>
</entry>
<entry>
<title>Merge branch 'glapi-reorg'</title>
<updated>2010-10-29T04:46:59Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-10-29T04:45:04Z</published>
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<id>urn:sha1:9de5c6a1cb1428154c371f4331b55b5161957b50</id>
<content type='text'>
Conflicts:
	src/mapi/glapi/glapi_sparc.S
	src/mapi/glapi/glapi_x86.S
	src/mapi/glapi/glapidispatch.h
	src/mapi/glapi/glapioffsets.h
	src/mapi/glapi/glprocs.h
</content>
</entry>
<entry>
<title>glapi: include EXT_gpu_shader4.xml</title>
<updated>2010-10-29T03:17:41Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-10-29T03:17:41Z</published>
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<id>urn:sha1:20371d40b850cfe5c5602a015d675656fb92cb37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: Add GL_EXT_separate_shader_objects</title>
<updated>2010-10-27T20:35:52Z</updated>
<author>
<name>Ian Romanick</name>
<email>ian.d.romanick@intel.com</email>
</author>
<published>2010-10-11T22:04:59Z</published>
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<id>urn:sha1:206e904f3ccbbfede9b7ad3f41c93a084f1e2216</id>
<content type='text'>
</content>
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