<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/src/mapi/glapi/gen, branch android-x86-2.2</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=android-x86-2.2</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=android-x86-2.2'/>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/'/>
<updated>2010-12-02T17:35:03Z</updated>
<entry>
<title>WIN32_THREADS -&gt; WIN32</title>
<updated>2010-12-02T17:35:03Z</updated>
<author>
<name>José Fonseca</name>
<email>jfonseca@vmware.com</email>
</author>
<published>2010-12-02T17:27:05Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=e3659329e0b91ea78afe32e231f2f75d3d728af9'/>
<id>urn:sha1:e3659329e0b91ea78afe32e231f2f75d3d728af9</id>
<content type='text'>
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS
and were using the integer mutex implementation, causing even confusion
to the debuggers.

And there is little interest of other thread implemenation on Win32
besides Win32 threads.
</content>
</entry>
<entry>
<title>mesa: hook up GL 3.x entrypoints</title>
<updated>2010-11-21T16:20:44Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-11-21T16:19:23Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=5ed51e950f8b5850cada5aa6289215dbf254c1c7'/>
<id>urn:sha1:5ed51e950f8b5850cada5aa6289215dbf254c1c7</id>
<content type='text'>
Fix up some details in the xml files and regenerate dispatch files.
</content>
</entry>
<entry>
<title>glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions</title>
<updated>2010-11-21T16:20:43Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-11-21T16:13:59Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=81c347ef79bc495eb45ae3e257bc534a6ebbf83d'/>
<id>urn:sha1:81c347ef79bc495eb45ae3e257bc534a6ebbf83d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: upgrade to glext.h version 66</title>
<updated>2010-11-18T03:04:45Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-11-17T15:10:26Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=48af60b46540a30c3754f0e59801a62dfb1a146d'/>
<id>urn:sha1:48af60b46540a30c3754f0e59801a62dfb1a146d</id>
<content type='text'>
The type of the num/count parameter to glProgramParameters4[df]vNV()
changed so some API dispatch code needed updates too.
</content>
</entry>
<entry>
<title>Merge branch 'glapi-reorg'</title>
<updated>2010-10-29T04:46:59Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-10-29T04:45:04Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=9de5c6a1cb1428154c371f4331b55b5161957b50'/>
<id>urn:sha1:9de5c6a1cb1428154c371f4331b55b5161957b50</id>
<content type='text'>
Conflicts:
	src/mapi/glapi/glapi_sparc.S
	src/mapi/glapi/glapi_x86.S
	src/mapi/glapi/glapidispatch.h
	src/mapi/glapi/glapioffsets.h
	src/mapi/glapi/glprocs.h
</content>
</entry>
<entry>
<title>glapi: include EXT_gpu_shader4.xml</title>
<updated>2010-10-29T03:17:41Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-10-29T03:17:41Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=20371d40b850cfe5c5602a015d675656fb92cb37'/>
<id>urn:sha1:20371d40b850cfe5c5602a015d675656fb92cb37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: xml spec file for GL_EXT_gpu_shader4</title>
<updated>2010-10-29T03:17:41Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-10-29T03:17:41Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=a52dbaa99a35859f7bf43e74817050c28964b9fd'/>
<id>urn:sha1:a52dbaa99a35859f7bf43e74817050c28964b9fd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: Add GL_EXT_separate_shader_objects</title>
<updated>2010-10-27T20:35:52Z</updated>
<author>
<name>Ian Romanick</name>
<email>ian.d.romanick@intel.com</email>
</author>
<published>2010-10-11T22:04:59Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=206e904f3ccbbfede9b7ad3f41c93a084f1e2216'/>
<id>urn:sha1:206e904f3ccbbfede9b7ad3f41c93a084f1e2216</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: Merge glapioffsets.h into glapidispath.h.</title>
<updated>2010-10-27T03:07:29Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-10-25T16:16:49Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=07b85457d95bcc70588584e9380c51cd63aa3a2b'/>
<id>urn:sha1:07b85457d95bcc70588584e9380c51cd63aa3a2b</id>
<content type='text'>
Move defines in glapioffsets.h to glapidispatch.h.  Rename
_gloffset_FIRST_DYNAMIC to _gloffset_COUNT, which is equal to the number
of entries in _glapi_table.

Consistently use SET_by_offset, GET_by_offset, CALL_by_offset, and
_gloffset_* to recursively define all SET/GET/CALL macros.
</content>
</entry>
<entry>
<title>glapi: Do not use glapioffsets.h.</title>
<updated>2010-10-27T02:49:33Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-10-25T14:27:17Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=e4dbfa44ed018d124e1531077d506c8c914c1a51'/>
<id>urn:sha1:e4dbfa44ed018d124e1531077d506c8c914c1a51</id>
<content type='text'>
glapioffsets.h exists for the same reason as glapidispatch.h does.  It
is of no use to glapi.  This commit also drops the use of glapioffsets.h
in glx as glx is considered an extension to glapi when it comes to
defining public GL entries.
</content>
</entry>
</feed>
