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<title>android-x86-mesa.git/src/mesa/drivers/glslcompiler, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
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<updated>2010-08-20T17:55:42Z</updated>
<entry>
<title>Remove remnants of the old glsl compiler.</title>
<updated>2010-08-20T17:55:42Z</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2010-08-20T17:52:14Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=284ce20901b0c2cfab1d952cc129b8f3cd068f12'/>
<id>urn:sha1:284ce20901b0c2cfab1d952cc129b8f3cd068f12</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glslcompiler: Fix GCC warn_unused_result warning.</title>
<updated>2010-07-10T00:34:40Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-07-10T00:34:40Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=0c767b9ae6f56968cd35efcaa79c74375ca692d6'/>
<id>urn:sha1:0c767b9ae6f56968cd35efcaa79c74375ca692d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glslcompiler: Fix memory leaks on error paths.</title>
<updated>2010-07-09T23:20:32Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-07-09T23:20:32Z</published>
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<id>urn:sha1:16def3087070d55b2f6c823e825463e87a06cd02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glslcompiler: Remove unnecessary headers.</title>
<updated>2010-07-09T23:05:42Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-07-09T23:05:42Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=011e6794e38e0eadc965c1604c00151a88baad42'/>
<id>urn:sha1:011e6794e38e0eadc965c1604c00151a88baad42</id>
<content type='text'>
</content>
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<entry>
<title>glslcompiler: Fix build.</title>
<updated>2010-07-08T23:06:01Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-07-08T23:06:01Z</published>
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<id>urn:sha1:7595733677b9f1231c474a248b05d85d82b3c9f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: initial support for ARB_geometry_shader4</title>
<updated>2010-06-29T02:53:21Z</updated>
<author>
<name>Zack Rusin</name>
<email>zackr@vmware.com</email>
</author>
<published>2010-06-28T21:31:21Z</published>
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<id>urn:sha1:da7bd6a90e1fee5c16327338fd251c0f6be34e36</id>
<content type='text'>
laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
</content>
</entry>
<entry>
<title>mesa: rename src/mesa/shader/ to src/mesa/program/</title>
<updated>2010-06-11T05:23:13Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T05:02:41Z</published>
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<id>urn:sha1:ec2b92f98c2e7f161521b447cc1d9a36bce3707c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glapi: Move to src/mapi/.</title>
<updated>2010-05-07T02:41:11Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-04-26T04:56:44Z</published>
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<id>urn:sha1:296adbd545b8efd38c9ed508166b2de2764a444b</id>
<content type='text'>
Move glapi to src/mapi/{glapi,es1api,es2api}.
</content>
</entry>
<entry>
<title>glslcompiler: added option to do linking of vert/frag shaders</title>
<updated>2010-03-23T22:20:02Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-03-23T17:46:02Z</published>
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<id>urn:sha1:2d84d58975187639291d8f02faa02ffc83b5c195</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glslcompiler: fix build again</title>
<updated>2010-03-22T19:36:30Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-03-22T19:36:27Z</published>
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<id>urn:sha1:f42acbeebf8267b61d89c0d1be5cb26009a30496</id>
<content type='text'>
Simply use the libglapi.a archive instead of individual .o files.
Fixes the non-debug build.
</content>
</entry>
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