<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/src/mesa/main, branch froyo-x86</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=froyo-x86</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=froyo-x86'/>
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<updated>2011-03-24T19:29:54Z</updated>
<entry>
<title>mesa: fix glDrawTex*</title>
<updated>2011-03-24T19:29:54Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olvaffe@gmail.com</email>
</author>
<published>2011-03-24T19:10:51Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=7baac8d734fa6b5f4b47fb960993bbde12749cbf'/>
<id>urn:sha1:7baac8d734fa6b5f4b47fb960993bbde12749cbf</id>
<content type='text'>
As the case with _mesa_DrawPixels, the driver may install its vertex
shader and the vp override flag should be set.
</content>
</entry>
<entry>
<title>mesa: advertise GL_ARB_texture_non_power_of_two</title>
<updated>2011-03-16T12:18:40Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olvaffe@gmail.com</email>
</author>
<published>2011-03-16T09:26:22Z</published>
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<id>urn:sha1:e4706d5cc88eeea41b37241a11eb59e45f0c853b</id>
<content type='text'>
It maps to DisplayHardware::NPOT_EXTENSION in SurfaceFlinger.
</content>
</entry>
<entry>
<title>android: Add pre-generated files.</title>
<updated>2011-03-16T12:18:39Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olvaffe@gmail.com</email>
</author>
<published>2011-01-15T06:58:03Z</published>
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<id>urn:sha1:f547fef2d066607650635136910bbcc781cf6bff</id>
<content type='text'>
  make -C src/glsl builtin_function.cpp
  make -C src/es1api
  make -C src/es2api
  make -C src/shared-glapi
  make -C src/mesa/mai/api_exec_es{12}.c
</content>
</entry>
<entry>
<title>android: Fix build with bionic.</title>
<updated>2011-03-16T12:18:39Z</updated>
<author>
<name>Chia-I Wu</name>
<email>olv@lunarg.com</email>
</author>
<published>2010-09-26T16:19:43Z</published>
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<id>urn:sha1:c60978b2e03e6c00896306e3faeb2a84916b494c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: use 1UL for 64-bit unsigned constant for C++</title>
<updated>2011-03-16T00:21:35Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2011-03-15T15:17:46Z</published>
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<id>urn:sha1:d029ba9ec0750f9ba3a6291745c986105b4ffbdb</id>
<content type='text'>
This fixes C++ warnings where BITFIELD64_BIT() is used.
</content>
</entry>
<entry>
<title>mesa: add display list support for NV_texture_barrier</title>
<updated>2011-03-15T14:58:12Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-03-11T23:15:22Z</published>
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<id>urn:sha1:9a9c1e1ae1d54af6d73dbdb393d80bf5ad37f28d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: regenerate glapi files</title>
<updated>2011-03-15T14:58:00Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-03-08T10:30:54Z</published>
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<id>urn:sha1:7fa53f37e632880c9760aee31270841c83325709</id>
<content type='text'>
Be sure to type "make clean" after this commit, otherwise your binaries
will segfault.
</content>
</entry>
<entry>
<title>mesa: add NV_texture_barrier</title>
<updated>2011-03-15T14:47:27Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-03-08T10:29:20Z</published>
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<id>urn:sha1:867f9b07d42c2b49ddb9e5bb17f0ac5c4a80d8ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: rename _mesa_texstore_a8 -&gt; _mesa_texstore_unorm8</title>
<updated>2011-03-14T17:51:29Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-03-14T10:38:05Z</published>
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<id>urn:sha1:bb0910bfa6dcdbf6fd9b58ebc21a14e40e066633</id>
<content type='text'>
It's a generic function capable of storing A8, L8, I8, R8.
</content>
</entry>
<entry>
<title>mesa: fix up assertion in _mesa_source_buffer_exists</title>
<updated>2011-03-14T09:24:24Z</updated>
<author>
<name>Marek Olšák</name>
<email>maraeo@gmail.com</email>
</author>
<published>2011-03-14T09:20:55Z</published>
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<id>urn:sha1:c0110d5450f2d4722652728a6b30bc9ae6b81c60</id>
<content type='text'>
This was probably missed when implementing luminance and luminance alpha
render targets.

_mesa_get_format_bits checks for both GL_*_BITS and GL_TEXTURE_*_SIZE.

This fixes:
main/framebuffer.c:892: _mesa_source_buffer_exists: Assertion `....' failed.
</content>
</entry>
</feed>
