<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/src/mesa/shader/slang, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/'/>
<updated>2010-06-11T04:48:16Z</updated>
<entry>
<title>mesa: move shader/slang/* sources to main/slang/*</title>
<updated>2010-06-11T04:48:16Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T04:48:16Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=f1c5043f94261fecd8a6e54fe37d786554affcdd'/>
<id>urn:sha1:f1c5043f94261fecd8a6e54fe37d786554affcdd</id>
<content type='text'>
Reduce the source tree depth a bit.
</content>
</entry>
<entry>
<title>mesa: move uniforms.c to main/</title>
<updated>2010-06-11T04:24:37Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T02:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=936605fc8a69f67de323e5ede60c2f1373bfcafe'/>
<id>urn:sha1:936605fc8a69f67de323e5ede60c2f1373bfcafe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: refactor shader api / object code</title>
<updated>2010-06-11T02:32:57Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T02:23:03Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=a37b2219d6e3f299379c6434d65f300660d12c3e'/>
<id>urn:sha1:a37b2219d6e3f299379c6434d65f300660d12c3e</id>
<content type='text'>
Remove the unneeded ctx-&gt;Driver hooks for shader-related functions.
Move state and API-related things into main/.
</content>
</entry>
<entry>
<title>glsl: handle indirectly indexed input registers in linker</title>
<updated>2010-06-02T21:34:49Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-02T20:48:53Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=398e046efde399abef52a01f8ee886b76a8ad32a'/>
<id>urn:sha1:398e046efde399abef52a01f8ee886b76a8ad32a</id>
<content type='text'>
For example, if the fragment shader reads gl_TexCoord[i] with a
dynamic index we need to set all the InputsRead bits for all
texcoords.  We were already doing this for shader outputs.
Refactored the later code so inputs and outputs are handled with
similar code.

Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test
</content>
</entry>
<entry>
<title>glsl: fix bad sanity-check assertion</title>
<updated>2010-06-02T21:34:49Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-02T20:45:33Z</published>
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<id>urn:sha1:7a156476e4efee8b507461f0af0d867c56723e6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glsl: silence unused var warnings</title>
<updated>2010-05-24T17:43:55Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-05-24T17:43:55Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=c10154a2988c30ce8e20c16e66be434a0e5c37a4'/>
<id>urn:sha1:c10154a2988c30ce8e20c16e66be434a0e5c37a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: Handle FEATURE_es2_glsl differences at runtime too</title>
<updated>2010-05-24T14:02:13Z</updated>
<author>
<name>Kristian Høgsberg</name>
<email>krh@bitplanet.net</email>
</author>
<published>2010-05-24T14:01:38Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=f67b020a942911f80b7b774c6d64701d1981c608'/>
<id>urn:sha1:f67b020a942911f80b7b774c6d64701d1981c608</id>
<content type='text'>
Now that we can support different APIs at runtime, we need to check the
context for the API we're currently providing as well.

https://bugs.freedesktop.org/show_bug.cgi?id=28194
</content>
</entry>
<entry>
<title>glsl: change variable declared assertion into conditional</title>
<updated>2010-05-03T19:58:53Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-05-03T19:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=a12614362a79d676eeb1c3030ed52057bcb8f4f8'/>
<id>urn:sha1:a12614362a79d676eeb1c3030ed52057bcb8f4f8</id>
<content type='text'>
The slang_variable::declared field originated as a debug field but
can be promoted for use during sematic error checking.

Fixes fd.o bug 27921.

NOTE: this is a candidate for back-porting to the 7.8 stable branch.
</content>
</entry>
<entry>
<title>glsl: s/sprintf/_mesa_snprintf/</title>
<updated>2010-05-02T05:01:28Z</updated>
<author>
<name>Vinson Lee</name>
<email>vlee@vmware.com</email>
</author>
<published>2010-05-02T05:01:28Z</published>
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<id>urn:sha1:f4874705d95adfc85be535b85c9db26f5d3746f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: Don't overwrite a driver's shader infolog with generic failure message.</title>
<updated>2010-04-29T20:37:27Z</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2010-04-29T20:35:37Z</published>
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<id>urn:sha1:07a248a3664e4cd63c98ff3478bdd9b1e45c1398</id>
<content type='text'>
</content>
</entry>
</feed>
