<feed xmlns='http://www.w3.org/2005/Atom'>
<title>android-x86-mesa.git/src/mesa/shader, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
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<updated>2010-06-11T05:23:13Z</updated>
<entry>
<title>mesa: rename src/mesa/shader/ to src/mesa/program/</title>
<updated>2010-06-11T05:23:13Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T05:02:41Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=ec2b92f98c2e7f161521b447cc1d9a36bce3707c'/>
<id>urn:sha1:ec2b92f98c2e7f161521b447cc1d9a36bce3707c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: move shader/slang/* sources to main/slang/*</title>
<updated>2010-06-11T04:48:16Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T04:48:16Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=f1c5043f94261fecd8a6e54fe37d786554affcdd'/>
<id>urn:sha1:f1c5043f94261fecd8a6e54fe37d786554affcdd</id>
<content type='text'>
Reduce the source tree depth a bit.
</content>
</entry>
<entry>
<title>mesa: move nvprogram.[ch] to main/</title>
<updated>2010-06-11T04:37:31Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T04:37:31Z</published>
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<id>urn:sha1:7936e06657bc43de80ae4f56ee9db956e193d880</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: move arbprogram.[ch] to main/</title>
<updated>2010-06-11T04:32:21Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T04:32:21Z</published>
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<id>urn:sha1:412cddf954d35282f913d01d83d3cdb45cf0e2d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: move atifragshader.[ch] to main/</title>
<updated>2010-06-11T04:24:45Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T04:23:34Z</published>
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<id>urn:sha1:70c8d29b6bb3214966892d51e6b2befa7040622d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: move uniforms.c to main/</title>
<updated>2010-06-11T04:24:37Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T02:31:29Z</published>
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<id>urn:sha1:936605fc8a69f67de323e5ede60c2f1373bfcafe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: refactor shader api / object code</title>
<updated>2010-06-11T02:32:57Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T02:23:03Z</published>
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<id>urn:sha1:a37b2219d6e3f299379c6434d65f300660d12c3e</id>
<content type='text'>
Remove the unneeded ctx-&gt;Driver hooks for shader-related functions.
Move state and API-related things into main/.
</content>
</entry>
<entry>
<title>glsl: handle indirectly indexed input registers in linker</title>
<updated>2010-06-02T21:34:49Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-02T20:48:53Z</published>
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<id>urn:sha1:398e046efde399abef52a01f8ee886b76a8ad32a</id>
<content type='text'>
For example, if the fragment shader reads gl_TexCoord[i] with a
dynamic index we need to set all the InputsRead bits for all
texcoords.  We were already doing this for shader outputs.
Refactored the later code so inputs and outputs are handled with
similar code.

Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test
</content>
</entry>
<entry>
<title>mesa: use BITFIELD64_BIT() macro</title>
<updated>2010-06-02T21:34:49Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-02T20:48:27Z</published>
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<id>urn:sha1:e57689c6badee8521691966ff6aa56648a474ce9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glsl: fix bad sanity-check assertion</title>
<updated>2010-06-02T21:34:49Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-02T20:45:33Z</published>
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<id>urn:sha1:7a156476e4efee8b507461f0af0d867c56723e6e</id>
<content type='text'>
</content>
</entry>
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