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<title>android-x86-mesa.git/src/mesa/slang/library, branch r300</title>
<subtitle>Androïd/x86 port of Mesa drivers
</subtitle>
<id>https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300</id>
<link rel='self' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/atom?h=r300'/>
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<updated>2010-08-20T17:55:42Z</updated>
<entry>
<title>Remove remnants of the old glsl compiler.</title>
<updated>2010-08-20T17:55:42Z</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2010-08-20T17:52:14Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=284ce20901b0c2cfab1d952cc129b8f3cd068f12'/>
<id>urn:sha1:284ce20901b0c2cfab1d952cc129b8f3cd068f12</id>
<content type='text'>
</content>
</entry>
<entry>
<title>glsl: fix atan(0, -1)</title>
<updated>2010-08-05T22:39:09Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-08-05T22:38:22Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=3d038a3ed2d8325c4b826f13b62398b3ed33f3ba'/>
<id>urn:sha1:3d038a3ed2d8325c4b826f13b62398b3ed33f3ba</id>
<content type='text'>
Fixes fd.o bug 29388

NOTE: this is a candidate for the 7.8 branch.
</content>
</entry>
<entry>
<title>gs: inject const int gl_VerticesIn at link time</title>
<updated>2010-07-08T04:28:29Z</updated>
<author>
<name>Zack Rusin</name>
<email>zackr@vmware.com</email>
</author>
<published>2010-07-07T04:54:33Z</published>
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<id>urn:sha1:7c42390453e611367cf1ba11446692ec04e0abfb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: initial support for ARB_geometry_shader4</title>
<updated>2010-06-29T02:53:21Z</updated>
<author>
<name>Zack Rusin</name>
<email>zackr@vmware.com</email>
</author>
<published>2010-06-28T21:31:21Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=da7bd6a90e1fee5c16327338fd251c0f6be34e36'/>
<id>urn:sha1:da7bd6a90e1fee5c16327338fd251c0f6be34e36</id>
<content type='text'>
laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
</content>
</entry>
<entry>
<title>mesa: rename src/mesa/shader/ to src/mesa/program/</title>
<updated>2010-06-11T05:23:13Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T05:02:41Z</published>
<link rel='alternate' type='text/html' href='https://git.hiegel.fr/cgit/android-x86-mesa.git/commit/?id=ec2b92f98c2e7f161521b447cc1d9a36bce3707c'/>
<id>urn:sha1:ec2b92f98c2e7f161521b447cc1d9a36bce3707c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mesa: move shader/slang/* sources to main/slang/*</title>
<updated>2010-06-11T04:48:16Z</updated>
<author>
<name>Brian Paul</name>
<email>brianp@vmware.com</email>
</author>
<published>2010-06-11T04:48:16Z</published>
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<id>urn:sha1:f1c5043f94261fecd8a6e54fe37d786554affcdd</id>
<content type='text'>
Reduce the source tree depth a bit.
</content>
</entry>
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