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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-28 17:03:35 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-28 17:03:49 -0600
commit1100866aa1efd51603fe0b92337afecdc723561c (patch)
treeb2ace1cc4321688102c076616d52f770912bfb44
parent0cade4de4f74f6b0e86fb6622e2fc370c73fd840 (diff)
mesa: fix stand-alone glslcompiler build
-rw-r--r--src/mesa/drivers/glslcompiler/glslcompiler.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c
index 62a366858c..34cce977c8 100644
--- a/src/mesa/drivers/glslcompiler/glslcompiler.c
+++ b/src/mesa/drivers/glslcompiler/glslcompiler.c
@@ -226,12 +226,8 @@ PrintShaderInstructions(GLuint shader, FILE *f)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- GLuint i;
-
- for (i = 0; i < sh->NumPrograms; i++) {
- struct gl_program *prog = sh->Programs[i];
- _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
- }
+ struct gl_program *prog = sh->Program;
+ _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
}