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authorAlan Hourihane <alanh@vmware.com>2009-01-13 23:59:18 +0000
committerAlan Hourihane <alanh@vmware.com>2009-01-14 00:12:59 +0000
commit14eca6b573f70485feb6dc6bc048843e1b65e780 (patch)
treeac8596bf3f8e0561717f48e8b2c61922059338d9
parentef0e0f2550b8bc63972ee53a80578b19ff2a5bbc (diff)
glsl: fix a comment typo
-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 2094665029..a19fc0b106 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -4301,7 +4301,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
* additional samplers to ensure we don't allocate them elsewhere.
* We can't directly use _mesa_add_sampler() as that checks the
* varName and gets a match, so we call _mesa_add_parameter()
- * directly and use the last sampler number for the call above.
+ * directly and use the last sampler number from the call above.
*/
if (arrayLen > 0) {
GLint a = arrayLen - 1;