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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-03 08:58:44 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-03 08:58:44 -0600
commit3668d20a9f382a174e002dc9b226710bdd983992 (patch)
tree11af5ff086e8096ffb7d3d9616f16209f4bcf765
parent6e004e973bcc5b789ee3f70b70f5d728c8b8ea71 (diff)
gallium: fix computation of sampler->min_lod
The texture BaseLevel is accounted for in texture layout so it doesn't factor in here. May also need to adjust max_lod...
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 7515bb30cc..b020d43505 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -148,7 +148,7 @@ update_samplers(struct st_context *st)
sampler->normalized_coords = 1;
sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
- sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
+ sampler->min_lod = MAX2(0, texobj->MinLod);
sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
sampler->border_color[0] = texobj->BorderColor[RCOMP];