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authorBrian Paul <brianp@vmware.com>2009-05-08 12:18:44 -0600
committerBrian Paul <brianp@vmware.com>2009-05-08 12:45:08 -0600
commit40cba5489d963d4903d9c2385775f880824310da (patch)
tree8e9dfb27c240eccc4e8ef0b045321739e4d94f6a
parentccaa6463a7a327bb5fe122af41ea77e158439cce (diff)
glsl: set vertex/fragment program Ids to aid with debugging
-rw-r--r--src/mesa/shader/slang/slang_link.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 1fdf4db054..798eb13f20 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -712,6 +712,8 @@ _slang_link(GLcontext *ctx,
struct gl_vertex_program *linked_vprog =
vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
shProg->VertexProgram = linked_vprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->VertexProgram->Base.Id = shProg->Name;
ASSERT(shProg->VertexProgram->Base.RefCount == 1);
}
@@ -720,6 +722,8 @@ _slang_link(GLcontext *ctx,
struct gl_fragment_program *linked_fprog =
fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
shProg->FragmentProgram = linked_fprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->FragmentProgram->Base.Id = shProg->Name;
ASSERT(shProg->FragmentProgram->Base.RefCount == 1);
}