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authorEric Anholt <eric@anholt.net>2009-05-15 12:32:51 -0700
committerEric Anholt <eric@anholt.net>2009-05-15 12:45:33 -0700
commit4c6f82989983eecc0b3b724716cb3bcb675664c5 (patch)
tree9d58c0e89d01c20b90f7b3ade6467fb872f38f8f
parent5c5a46884899ea25cdf25545d6ab3d9a74eafa3a (diff)
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 4f4ea45b74..df5c3fc176 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
(ctx->Depth.Test && fb->Visual.depthBits > 0));
ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
}
else {
/* Mesa's Stencil._Enabled field is updated when