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authorIan Romanick <idr@us.ibm.com>2007-05-17 11:16:19 -0700
committerIan Romanick <idr@us.ibm.com>2007-05-17 11:16:19 -0700
commit817181ea5044b222f7612a425562bbc9313d5c75 (patch)
treeae77163e8972bfd58249332db5ada4455c6fa45d
parent064cd7c78c3108012f5d15206c70470f7b500259 (diff)
Add array texture targets to list that can use compressed formats.
-rw-r--r--src/mesa/main/teximage.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 1bcb9e851d..766dad4d5f 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1396,7 +1396,10 @@ target_can_be_compressed(GLcontext *ctx, GLenum target)
|| ((ctx->Extensions.ARB_texture_cube_map &&
(target == GL_PROXY_TEXTURE_CUBE_MAP ||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)))));
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
+ || ((ctx->Extensions.MESA_texture_array &&
+ ((target == GL_PROXY_TEXTURE_2D_ARRAY) ||
+ (target == GL_TEXTURE_2D_ARRAY)))));
}