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authorEric Anholt <eric@anholt.net>2009-08-06 13:55:09 -0700
committerEric Anholt <eric@anholt.net>2009-08-07 14:04:11 -0700
commita2a3d8d7f056a9c3c613da62ddc2618bf5227ce6 (patch)
tree54de31705333a20b7bfb9895e9f744bdfeb87731
parentcaf4f0ede78b4f6b1e340e33b96f21ce8a6ac344 (diff)
intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/pop
I have no idea why this fixes things, but being more efficient sounds good anyway. Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7 where most of the lit half of the world was not drawn.
-rw-r--r--src/mesa/drivers/dri/common/dri_metaops.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/common/dri_metaops.c b/src/mesa/drivers/dri/common/dri_metaops.c
index fe183c2e87..cdbea34495 100644
--- a/src/mesa/drivers/dri/common/dri_metaops.c
+++ b/src/mesa/drivers/dri/common/dri_metaops.c
@@ -357,6 +357,7 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
GLuint saved_shader_program = 0;
unsigned int saved_active_texture;
struct gl_array_object *arraySave = NULL;
+ GLfloat saved_near, saved_far;
if (!meta->clear.arrayObj)
meta_init_clear(meta);
@@ -370,8 +371,7 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
GL_POLYGON_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
- GL_CURRENT_BIT |
- GL_VIEWPORT_BIT);
+ GL_CURRENT_BIT);
saved_active_texture = ctx->Texture.CurrentUnit;
/* Disable existing GL state we don't want to apply to a clear. */
@@ -440,6 +440,8 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
/* The ClearDepth value is unaffected by DepthRange, so do a default
* mapping.
*/
+ saved_near = ctx->Viewport.Near;
+ saved_far = ctx->Viewport.Far;
_mesa_DepthRange(0.0, 1.0);
/* Prepare the vertices, which are the same regardless of which buffer we're
@@ -519,6 +521,7 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
if (saved_shader_program)
_mesa_UseProgramObjectARB(saved_shader_program);
+ _mesa_DepthRange(saved_near, saved_far);
_mesa_PopAttrib();
/* restore current array object */