diff options
author | Brian Paul <brianp@vmware.com> | 2009-08-25 17:42:47 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-08-25 17:46:10 -0600 |
commit | c90fca3da41785dc19948637aeaec8b61e535b1a (patch) | |
tree | 718e6deef113e5a8d001d5ea83995e9bf4064f1b | |
parent | 2050baba9692600da7038dd18cbfee794caf4bf4 (diff) |
glsl: implement shader sampler validation
Shader validation should fail if there are two samplers of different types
which reference the same texture unit. For example, if a cubemap sampler
and a 2D sampler both reference texture unit 0, that's invalid.
-rw-r--r-- | src/mesa/shader/shader_api.c | 112 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.h | 8 |
2 files changed, 109 insertions, 11 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index cf0a902389..42b7fa78b6 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.6 * * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -1966,19 +1966,74 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, } -static void -_mesa_validate_program(GLcontext *ctx, GLuint program) +/** + * Validate a program's samplers. + * Specifically, check that there aren't two samplers of different types + * pointing to the same texture unit. + * \return GL_TRUE if valid, GL_FALSE if invalid + */ +static GLboolean +validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg) { - struct gl_shader_program *shProg; + static const char *targetName[] = { + "TEXTURE_2D_ARRAY", + "TEXTURE_1D_ARRAY", + "TEXTURE_CUBE", + "TEXTURE_3D", + "TEXTURE_RECT", + "TEXTURE_2D", + "TEXTURE_1D", + }; + GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS]; + GLbitfield samplersUsed = prog->SamplersUsed; + GLuint i; - shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); - if (!shProg) { - return; + assert(Elements(targetName) == NUM_TEXTURE_TARGETS); + + if (samplersUsed == 0x0) + return GL_TRUE; + + for (i = 0; i < Elements(targetUsed); i++) + targetUsed[i] = -1; + + /* walk over bits which are set in 'samplers' */ + while (samplersUsed) { + GLuint unit; + gl_texture_index target; + GLint sampler = _mesa_ffs(samplersUsed) - 1; + assert(sampler >= 0); + assert(sampler < MAX_TEXTURE_IMAGE_UNITS); + unit = prog->SamplerUnits[sampler]; + target = prog->SamplerTargets[sampler]; + if (targetUsed[unit] != -1 && targetUsed[unit] != target) { + _mesa_snprintf(errMsg, 100, + "Texture unit %d is accessed both as %s and %s", + unit, targetName[targetUsed[unit]], targetName[target]); + return GL_FALSE; + } + targetUsed[unit] = target; + samplersUsed ^= (1 << sampler); } + return GL_TRUE; +} + + +/** + * Do validation of the given shader program. + * \param errMsg returns error message if validation fails. + * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) + */ +GLboolean +_mesa_validate_shader_program(GLcontext *ctx, + const struct gl_shader_program *shProg, + char *errMsg) +{ + const struct gl_vertex_program *vp = shProg->VertexProgram; + const struct gl_fragment_program *fp = shProg->FragmentProgram; + if (!shProg->LinkStatus) { - shProg->Validated = GL_FALSE; - return; + return GL_FALSE; } /* From the GL spec, a program is invalid if any of these are true: @@ -1996,7 +2051,44 @@ _mesa_validate_program(GLcontext *ctx, GLuint program) image units allowed. */ - shProg->Validated = GL_TRUE; + + /* + * Check: any two active samplers in the current program object are of + * different types, but refer to the same texture image unit, + */ + if (vp && !validate_samplers(ctx, &vp->Base, errMsg)) { + return GL_FALSE; + } + if (fp && !validate_samplers(ctx, &fp->Base, errMsg)) { + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Called via glValidateProgram() + */ +static void +_mesa_validate_program(GLcontext *ctx, GLuint program) +{ + struct gl_shader_program *shProg; + char errMsg[100]; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); + if (!shProg) { + return; + } + + shProg->Validated = _mesa_validate_shader_program(ctx, shProg, errMsg); + if (!shProg->Validated) { + /* update info log */ + if (shProg->InfoLog) { + _mesa_free(shProg->InfoLog); + } + shProg->InfoLog = _mesa_strdup(errMsg); + } } diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h index ec1996ee98..d08d47373e 100644 --- a/src/mesa/shader/shader_api.h +++ b/src/mesa/shader/shader_api.h @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.6 * * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -87,6 +88,11 @@ extern void _mesa_use_program(GLcontext *ctx, GLuint program); +extern GLboolean +_mesa_validate_shader_program(GLcontext *ctx, + const struct gl_shader_program *shProg, + char *errMsg); + extern void _mesa_init_glsl_driver_functions(struct dd_function_table *driver); |