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authorBrian <brian.paul@tungstengraphics.com>2007-10-24 11:37:05 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-24 11:37:05 -0600
commite48f0b09abe42aa3393a492af07e53b76ad0ff3c (patch)
tree9a3883b6ca306e2f68caae650c6ae1edd120f042
parentc9d495c6f064aacd1e072033b9c17a83b8c37fa1 (diff)
Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
-rw-r--r--src/mesa/shader/slang/slang_codegen.c6
-rw-r--r--src/mesa/shader/slang/slang_compile.c11
-rw-r--r--src/mesa/swrast/s_fog.c1
-rw-r--r--src/mesa/swrast/s_fragprog.c1
-rw-r--r--src/mesa/swrast/s_points.c117
-rw-r--r--src/mesa/swrast/s_span.c2
6 files changed, 85 insertions, 53 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index d368009ca5..a44e42b6d6 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -282,6 +282,8 @@ sampler_to_texture_index(const slang_type_specifier_type type)
}
+#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
+
/**
* Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to
* a vertex or fragment program input variable. Return -1 if the input
@@ -316,9 +318,11 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
{ "gl_FragCoord", FRAG_ATTRIB_WPOS, SWIZZLE_NOOP },
{ "gl_Color", FRAG_ATTRIB_COL0, SWIZZLE_NOOP },
{ "gl_SecondaryColor", FRAG_ATTRIB_COL1, SWIZZLE_NOOP },
- { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX },
{ "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP },
+ /* note: we're packing several quantities into the fogcoord vector */
+ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX },
{ "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/
+ { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW },
{ NULL, 0, SWIZZLE_NOOP }
};
GLuint i;
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 4e29e8dcc9..2be89a5ce0 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1983,6 +1983,10 @@ static const byte slang_120_core_gc[] = {
#include "library/slang_120_core_gc.h"
};
+static const byte slang_120_fragment_gc[] = {
+#include "library/slang_builtin_120_fragment_gc.h"
+};
+
static const byte slang_common_builtin_gc[] = {
#include "library/slang_common_builtin_gc.h"
};
@@ -2059,6 +2063,13 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL,
&object->builtin[SLANG_BUILTIN_COMMON], NULL))
return GL_FALSE;
+#if FEATURE_ARB_shading_language_120
+ if (!compile_binary(slang_120_fragment_gc,
+ &object->builtin[SLANG_BUILTIN_TARGET],
+ SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL,
+ &object->builtin[SLANG_BUILTIN_COMMON], NULL))
+ return GL_FALSE;
+#endif
}
else if (type == SLANG_UNIT_VERTEX_SHADER) {
if (!compile_binary(slang_vertex_builtin_gc,
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index ed47964a66..7b143f6e5b 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -168,7 +168,6 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
GLfloat rFog, gFog, bFog;
ASSERT(swrast->_FogEnabled);
- ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_FOGC);
ASSERT(span->arrayMask & SPAN_RGBA);
/* compute (scaled) fog color */
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 14c9868c18..6656ebc0d0 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -113,6 +113,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
machine->NumDeriv = FRAG_ATTRIB_MAX;
+ /* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentProgram) {
/* Store front/back facing value in register FOGC.Y */
machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing;
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index d54adc8fd1..ce73365a4e 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -55,7 +55,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLfloat size;
- GLuint tCoords[MAX_TEXTURE_COORD_UNITS];
+ GLuint tCoords[MAX_TEXTURE_COORD_UNITS + 1];
GLuint numTcoords = 0;
GLfloat t0, dtdy;
@@ -99,57 +99,71 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
- ATTRIB_LOOP_BEGIN
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- /* a texcoord */
- if (ctx->Point.CoordReplace[u]) {
- GLfloat s, r, dsdx;
-
- s = 0.0;
- dsdx = 1.0 / size;
-
- if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
- t0 = 0.0;
- dtdy = 1.0 / size;
- }
- else {
- /* GL_UPPER_LEFT */
- t0 = 1.0;
- dtdy = -1.0 / size;
- }
- tCoords[numTcoords++] = attr;
-
- if (ctx->Point.SpriteRMode == GL_ZERO)
- r = 0.0F;
- else if (ctx->Point.SpriteRMode == GL_S)
- r = vert->attrib[attr][0];
- else /* GL_R */
- r = vert->attrib[attr][2];
-
- span.attrStart[attr][0] = s;
- span.attrStart[attr][1] = 0.0; /* overwritten below */
- span.attrStart[attr][2] = r;
- span.attrStart[attr][3] = 1.0;
-
- span.attrStepX[attr][0] = dsdx;
- span.attrStepX[attr][1] = 0.0;
- span.attrStepX[attr][2] = 0.0;
- span.attrStepX[attr][3] = 0.0;
-
- span.attrStepY[attr][0] = 0.0;
- span.attrStepY[attr][1] = dtdy;
- span.attrStepY[attr][2] = 0.0;
- span.attrStepY[attr][3] = 0.0;
+ {
+ GLfloat s, r, dsdx;
+
+ /* texcoord / pointcoord interpolants */
+ s = 0.0;
+ dsdx = 1.0 / size;
+ if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
+ t0 = 0.0;
+ dtdy = 1.0 / size;
+ }
+ else {
+ /* GL_UPPER_LEFT */
+ t0 = 1.0;
+ dtdy = -1.0 / size;
+ }
+ ATTRIB_LOOP_BEGIN
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ /* a texcoord */
+ if (ctx->Point.CoordReplace[u]) {
+ tCoords[numTcoords++] = attr;
+
+ if (ctx->Point.SpriteRMode == GL_ZERO)
+ r = 0.0F;
+ else if (ctx->Point.SpriteRMode == GL_S)
+ r = vert->attrib[attr][0];
+ else /* GL_R */
+ r = vert->attrib[attr][2];
+
+ span.attrStart[attr][0] = s;
+ span.attrStart[attr][1] = 0.0; /* overwritten below */
+ span.attrStart[attr][2] = r;
+ span.attrStart[attr][3] = 1.0;
+
+ span.attrStepX[attr][0] = dsdx;
+ span.attrStepX[attr][1] = 0.0;
+ span.attrStepX[attr][2] = 0.0;
+ span.attrStepX[attr][3] = 0.0;
+
+ span.attrStepY[attr][0] = 0.0;
+ span.attrStepY[attr][1] = dtdy;
+ span.attrStepY[attr][2] = 0.0;
+ span.attrStepY[attr][3] = 0.0;
+
+ continue;
+ }
+ }
+ else if (attr == FRAG_ATTRIB_FOGC) {
+ /* GLSL gl_PointCoord is stored in fog.zw */
+ span.attrStart[FRAG_ATTRIB_FOGC][2] = 0.0;
+ span.attrStart[FRAG_ATTRIB_FOGC][3] = 0.0; /* t0 set below */
+ span.attrStepX[FRAG_ATTRIB_FOGC][2] = dsdx;
+ span.attrStepX[FRAG_ATTRIB_FOGC][3] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_FOGC][2] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_FOGC][3] = dtdy;
+ tCoords[numTcoords++] = FRAG_ATTRIB_FOGC;
continue;
}
- }
- /* use vertex's texcoord/attrib */
- COPY_4V(span.attrStart[attr], vert->attrib[attr]);
- ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
- ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
- ATTRIB_LOOP_END
+ /* use vertex's texcoord/attrib */
+ COPY_4V(span.attrStart[attr], vert->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
+ ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
+ ATTRIB_LOOP_END;
+ }
/* compute pos, bounds and render */
{
@@ -184,7 +198,10 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
GLuint i;
/* setup texcoord T for this row */
for (i = 0; i < numTcoords; i++) {
- span.attrStart[tCoords[i]][1] = tcoord;
+ if (tCoords[i] == FRAG_ATTRIB_FOGC)
+ span.attrStart[FRAG_ATTRIB_FOGC][3] = tcoord;
+ else
+ span.attrStart[tCoords[i]][1] = tcoord;
}
/* these might get changed by span clipping */
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index f1e58bd3d8..000e192a4a 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1183,7 +1183,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
convert_color_type(span, GL_FLOAT, 0);
}
- if (span->primitive != GL_POINT) {
+ if (span->primitive != GL_POINT || ctx->Point.PointSprite) {
/* for points, we populated the arrays already */
interpolate_active_attribs(ctx, span, ~0);
}