diff options
author | Michel Dänzer <michel@tungstengraphics.com> | 2007-10-03 20:37:59 +0200 |
---|---|---|
committer | Michel Dänzer <michel@tungstengraphics.com> | 2007-10-03 20:37:59 +0200 |
commit | e9df20c2fa7df8458a9f0781f31de51c4944d41f (patch) | |
tree | a043185a2c8b41f77defa4f6a1145cb01311d470 | |
parent | 86a03e43ced13e7c00f16d037b27faddfbcb2333 (diff) |
Some minor cleanups.
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index cca4fa19a9..a854378b18 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -264,7 +264,7 @@ clear_with_quad(GLcontext *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; - struct pipe_context *pipe = ctx->st->pipe; + struct pipe_context *pipe = st->pipe; const GLfloat x0 = ctx->DrawBuffer->_Xmin; const GLfloat y0 = ctx->DrawBuffer->_Ymin; const GLfloat x1 = ctx->DrawBuffer->_Xmax; @@ -321,7 +321,7 @@ clear_with_quad(GLcontext *ctx, depth_stencil.stencil.value_mask[0] = 0xff; depth_stencil.stencil.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff; } - cso = st_cached_depth_stencil_state(ctx->st, &depth_stencil); + cso = st_cached_depth_stencil_state(st, &depth_stencil); pipe->bind_depth_stencil_state(pipe, cso->data); } @@ -337,7 +337,7 @@ clear_with_quad(GLcontext *ctx, if (ctx->Scissor.Enabled) raster.scissor = 1; #endif - cso = st_cached_rasterizer_state(ctx->st, &raster); + cso = st_cached_rasterizer_state(st, &raster); pipe->bind_rasterizer_state(pipe, cso->data); } @@ -385,7 +385,7 @@ clear_with_quad(GLcontext *ctx, pipe->bind_fs_state(pipe, st->state.fs->data); pipe->bind_vs_state(pipe, st->state.vs->data); pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); - pipe->set_viewport_state(pipe, &ctx->st->state.viewport); + pipe->set_viewport_state(pipe, &st->state.viewport); /* OR: st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); */ @@ -491,8 +491,7 @@ clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) assert(strb->surface->format); - if (ctx->Scissor.Enabled || - (isDS && ctx->DrawBuffer->Visual.stencilBits > 0)) { + if (check_clear_depth_with_quad(ctx, rb)) { /* scissoring or we have a combined depth/stencil buffer */ clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_FALSE); } |