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| author | Carl Worth <cworth@cworth.org> | 2010-08-02 17:27:56 -0700 | 
|---|---|---|
| committer | Carl Worth <cworth@cworth.org> | 2010-08-02 17:27:56 -0700 | 
| commit | 1575070bfeedbc7decb7e44ac81abaeec0497a07 (patch) | |
| tree | 04012ac44b23c94a35dcb5ed8878136cacf3834b | |
| parent | 42f3e7b6d7b42218feafe85a2328d8ce86fcce93 (diff) | |
glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.
This is a zero-ing function, (like calloc), to avoid bugs due to
accessing uninitialized values. Thanks to valgrind for noticing the
use of uninitialized values.
| -rw-r--r-- | src/glsl/ast.h | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/glsl/ast.h b/src/glsl/ast.h index 1de285bb46..7ce879bb79 100644 --- a/src/glsl/ast.h +++ b/src/glsl/ast.h @@ -42,7 +42,7 @@ public:     {        void *node; -      node = talloc_size(ctx, size); +      node = talloc_zero_size(ctx, size);        assert(node != NULL);        return node; | 
