diff options
author | Brian Paul <brianp@vmware.com> | 2009-08-26 14:49:15 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-08-26 14:49:15 -0600 |
commit | 38f56411067d51ad0de0ea73498964baaacea90b (patch) | |
tree | 99408c0bebf2316169657cdb0f2f28a16d3f699f | |
parent | b2b220e6225fdd673ea7b9fdda00e98423263fc3 (diff) | |
parent | babb5ba9a977d23ddae828521401eae312bdb619 (diff) |
Merge branch 'mesa_7_5_branch'
-rw-r--r-- | docs/relnotes-7.5.1.html | 1 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 19 |
2 files changed, 16 insertions, 4 deletions
diff --git a/docs/relnotes-7.5.1.html b/docs/relnotes-7.5.1.html index 77f2dd29b3..1a327577ba 100644 --- a/docs/relnotes-7.5.1.html +++ b/docs/relnotes-7.5.1.html @@ -52,6 +52,7 @@ tbd <li>Fixed some Gallium glBlitFramebuffer() bugs <li>Empty glBegin/glEnd() pair could cause divide by zero (bug 23489) <li>Fixed Gallium glBitmap() Z position bug +<li>Setting arrays of sampler uniforms did not work </ul> diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 23aca3000e..54a25dfaf0 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1631,6 +1631,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, if (param->Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ + GLboolean changed = GL_FALSE; GLint i; /* this should have been caught by the compatible_types() check */ @@ -1655,13 +1656,23 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, _mesa_printf("Set program %p sampler %d '%s' to unit %u\n", program, sampler, param->Name, texUnit); #endif - program->SamplerUnits[sampler] = texUnit; + if (program->SamplerUnits[sampler] != texUnit) { + program->SamplerUnits[sampler] = texUnit; + changed = GL_TRUE; + } } } - _mesa_update_shader_textures_used(program); - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); + if (changed) { + /* When a sampler's value changes it usually requires rewriting + * a GPU program's TEX instructions since there may not be a + * sampler->texture lookup table. We signal this with the + * ProgramStringNotify() callback. + */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); + _mesa_update_shader_textures_used(program); + ctx->Driver.ProgramStringNotify(ctx, program->Target, program); + } } else { /* ordinary uniform variable */ |