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authorEric Anholt <eric@anholt.net>2010-08-04 19:43:41 -0700
committerEric Anholt <eric@anholt.net>2010-08-04 20:52:33 -0700
commit455290e4281bf53ce2fe248a2adf5163563c44c8 (patch)
treebb4338afab265e014c3eb023a17bbd3ba66a537f
parente3a90b8e38b1d0de9f473caca96779e215071315 (diff)
ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
While the Mesa IR dumping includes some corresponding GLSL IR for correlating Mesa IR to GLSL IR, it doesn't completely express it. This printing includes things like variable declarations and control flow structure that is hard to read otherwise.
-rw-r--r--src/mesa/program/ir_to_mesa.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 1cec4aa621..2fd07ca611 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2545,7 +2545,14 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
set_branchtargets(&v, mesa_instructions, num_instructions);
if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("Mesa %s program:\n", target_string);
+ printf("\n");
+ printf("GLSL IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n");
+ printf("\n");
+ printf("Mesa IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
print_program(mesa_instructions, mesa_instruction_annotation,
num_instructions);
}
@@ -2635,6 +2642,15 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
_mesa_write_shader_to_file(shader);
}
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("GLSL source for shader %d:\n", shader->Name);
+ printf("%s\n", shader->Source);
+
+ printf("GLSL IR for shader %d:\n", shader->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n\n");
+ }
+
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader);