diff options
author | Francisco Jerez <currojerez@riseup.net> | 2010-09-16 10:52:30 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2010-09-16 13:00:57 -0600 |
commit | 50ac56bf98d6fd16fd1b7534268ee362e45b691d (patch) | |
tree | 76c2e4dcaf195b2f63da3551ec2b4df228cb3295 | |
parent | 3a6f9d0f47861b1c618366d679ad8ddd9a06b323 (diff) |
meta: Don't bind the created texture object in init_temp_texture().
This function is executed outside _mesa_meta_begin/end(), that means
that e.g. _mesa_meta_Bitmap() clobbers the texturing state because it
changes the currently active texture object.
There's no need to bind the new texture when it's created, it's done
again later anyway (from setup_drawpix/copypix_texture()).
Signed-off-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a03cb68ec8..87d116ad9f 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -855,7 +855,6 @@ init_temp_texture(GLcontext *ctx, struct temp_texture *tex) assert(tex->MaxSize > 0); _mesa_GenTextures(1, &tex->TexObj); - _mesa_BindTexture(tex->Target, tex->TexObj); } |