diff options
| author | Brian Paul <brianp@vmware.com> | 2010-11-16 15:23:51 -0700 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2010-11-16 20:12:34 -0700 | 
| commit | 76114d23d1bcd5635b69d8536a8047cbf6c4c6e2 (patch) | |
| tree | d16cc9210b75de9e3f787444e5bce2e3e0a82577 | |
| parent | 78527154bd8693c0956ff78c369222d37c5668e7 (diff) | |
mesa: whitespace cleanups
| -rw-r--r-- | src/mesa/main/texobj.c | 72 | 
1 files changed, 37 insertions, 35 deletions
| diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 1326760961..495903df55 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -181,12 +181,11 @@ finish_texture_init(struct gl_context *ctx, GLenum target,   * \param texObj the texture object to delete.   */  void -_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *texObj ) +_mesa_delete_texture_object(struct gl_context *ctx, +                            struct gl_texture_object *texObj)  {     GLuint i, face; -   (void) ctx; -     /* Set Target to an invalid value.  With some assertions elsewhere      * we can try to detect possible use of deleted textures.      */ @@ -197,9 +196,9 @@ _mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *t     /* free the texture images */     for (face = 0; face < 6; face++) {        for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { -	 if (texObj->Image[face][i]) { -	    _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); -	 } +         if (texObj->Image[face][i]) { +            _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); +         }        }     } @@ -212,7 +211,6 @@ _mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *t -  /**   * Copy texture object state from one texture object to another.   * Use for glPush/PopAttrib. @@ -257,7 +255,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,  /** - * Clear all texture images of the given texture object. + * Free all texture images of the given texture object.   *   * \param ctx GL context.   * \param t texture object. @@ -265,7 +263,8 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,   * \sa _mesa_clear_texture_image().   */  void -_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *texObj) +_mesa_clear_texture_object(struct gl_context *ctx, +                           struct gl_texture_object *texObj)  {     GLuint i, j; @@ -449,7 +448,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,        maxLevels = ctx->Const.MaxTextureLevels;     }     else if ((t->Target == GL_TEXTURE_2D) || -	    (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { +            (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {        maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,                       t->Image[0][baseLevel]->HeightLog2);        maxLevels = ctx->Const.MaxTextureLevels; @@ -489,13 +488,13 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,        const GLuint h = t->Image[0][baseLevel]->Height2;        GLuint face;        for (face = 1; face < 6; face++) { -	 if (t->Image[face][baseLevel] == NULL || -	     t->Image[face][baseLevel]->Width2 != w || -	     t->Image[face][baseLevel]->Height2 != h) { -	    t->_Complete = GL_FALSE; -	    incomplete(t, "Cube face missing or mismatched size"); -	    return; -	 } +         if (t->Image[face][baseLevel] == NULL || +             t->Image[face][baseLevel]->Width2 != w || +             t->Image[face][baseLevel]->Height2 != h) { +            t->_Complete = GL_FALSE; +            incomplete(t, "Cube face missing or mismatched size"); +            return; +         }        }     } @@ -595,7 +594,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,           GLuint width = t->Image[0][baseLevel]->Width2;           GLuint height = t->Image[0][baseLevel]->Height2;           GLuint depth = t->Image[0][baseLevel]->Depth2; -	 for (i = baseLevel + 1; i < maxLevels; i++) { +         for (i = baseLevel + 1; i < maxLevels; i++) {              if (width > 1) {                 width /= 2;              } @@ -641,7 +640,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,           /* make sure 6 cube faces are consistant */           GLuint width = t->Image[0][baseLevel]->Width2;           GLuint height = t->Image[0][baseLevel]->Height2; -	 for (i = baseLevel + 1; i < maxLevels; i++) { +         for (i = baseLevel + 1; i < maxLevels; i++) {              if (width > 1) {                 width /= 2;              } @@ -664,8 +663,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,  		     return;  		  }  		  /* check that all six images have same size */ -		  if (t->Image[face][i]->Width2!=width ||  -		      t->Image[face][i]->Height2!=height) { +                  if (t->Image[face][i]->Width2 != width ||  +                      t->Image[face][i]->Height2 != height) {  		     t->_Complete = GL_FALSE;  		     incomplete(t, "CubeMap Image[n][i] bad size");  		     return; @@ -831,7 +830,8 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )   * read framebuffer.  If so, Unbind it.   */  static void -unbind_texobj_from_fbo(struct gl_context *ctx, struct gl_texture_object *texObj) +unbind_texobj_from_fbo(struct gl_context *ctx, +                       struct gl_texture_object *texObj)  {     const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;     GLuint i; @@ -856,7 +856,8 @@ unbind_texobj_from_fbo(struct gl_context *ctx, struct gl_texture_object *texObj)   * unbind it if so (revert to default textures).   */  static void -unbind_texobj_from_texunits(struct gl_context *ctx, struct gl_texture_object *texObj) +unbind_texobj_from_texunits(struct gl_context *ctx, +                            struct gl_texture_object *texObj)  {     GLuint u, tex; @@ -904,7 +905,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)              = _mesa_lookup_texture(ctx, textures[i]);           if (delObj) { -	    _mesa_lock_texture(ctx, delObj); +            _mesa_lock_texture(ctx, delObj);              /* Check if texture is bound to any framebuffer objects.               * If so, unbind. @@ -917,7 +918,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)               */              unbind_texobj_from_texunits(ctx, delObj); -	    _mesa_unlock_texture(ctx, delObj); +            _mesa_unlock_texture(ctx, delObj);              ctx->NewState |= _NEW_TEXTURE; @@ -1029,7 +1030,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )        }        else {           /* if this is a new texture id, allocate a texture object now */ -	 newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target); +         newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);           if (!newTexObj) {              _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");              return; @@ -1112,6 +1113,8 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,     ctx->NewState |= _NEW_TEXTURE;  } + +  /**   * See if textures are loaded in texture memory.   *  @@ -1157,23 +1160,24 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,        if (!ctx->Driver.IsTextureResident ||            ctx->Driver.IsTextureResident(ctx, t)) {           /* The texture is resident */ -	 if (!allResident) -	    residences[i] = GL_TRUE; +         if (!allResident) +            residences[i] = GL_TRUE;        }        else {           /* The texture is not resident */           if (allResident) { -	    allResident = GL_FALSE; -	    for (j = 0; j < i; j++) -	       residences[j] = GL_TRUE; -	 } -	 residences[i] = GL_FALSE; +            allResident = GL_FALSE; +            for (j = 0; j < i; j++) +               residences[j] = GL_TRUE; +         } +         residences[i] = GL_FALSE;        }     }     return allResident;  } +  /**   * See if a name corresponds to a texture.   * @@ -1234,5 +1238,3 @@ _mesa_unlock_context_textures( struct gl_context *ctx )  }  /*@}*/ - - | 
