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authorBrian Paul <brian.paul@tungstengraphics.com>2002-02-15 16:41:36 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-02-15 16:41:36 +0000
commit78a21f96b5664b813c0d7b19db5cebd60c644deb (patch)
tree5faa1b60f04b381ecac1553a126d97d7ab5b05ee
parent2e47ff7b9c4b7092c9a1d6c29eb03f440cd701a0 (diff)
added new depth_texture/shadow tokens (temporary)
-rw-r--r--include/GL/gl.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 9c3a976862..c0ce01fff7 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,4 +1,4 @@
-/* $Id: gl.h,v 1.62 2001/12/05 22:01:13 brianp Exp $ */
+/* $Id: gl.h,v 1.63 2002/02/15 16:41:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -2529,7 +2529,6 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
/* XXX not finalized yet - just testing */
#define GL_TEXTURE_COMPARE_MODE_ARB 0x9990
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x9991
-#define GL_TEXTURE_COMPARE_RESULT_ARB 0x9992
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x9993
#endif
@@ -2551,6 +2550,8 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x7776
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x7777
#endif