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authorKarl Schultz <kschultz@freedesktop.org>2003-07-25 16:35:25 +0000
committerKarl Schultz <kschultz@freedesktop.org>2003-07-25 16:35:25 +0000
commit9b0bb3d0523161946b84fedbb1f84e4222e340ce (patch)
treed24cf2aaea857a339e3b90c0cb9514f653958a68
parentfd5889f975b6fc6ce3b1cb69043ebd899ae9015e (diff)
Add documentation.
-rw-r--r--src/glu/sgi/glu.def27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/glu/sgi/glu.def b/src/glu/sgi/glu.def
index 006833e8ed..ffec651a0a 100644
--- a/src/glu/sgi/glu.def
+++ b/src/glu/sgi/glu.def
@@ -1,5 +1,30 @@
DESCRIPTION 'Mesa GLU (OpenGL work-alike) for Win32'
-VERSION 4.1
+VERSION 5.1
+;
+; Module definition file for GLU (GLU32.DLL)
+;
+; Note: The GLU functions use the STDCALL
+; function calling convention. Microsoft's
+; GLU32 uses this convention and so must the
+; Mesa GLU32 so that the Mesa DLL can be used
+; as a drop-in replacement.
+;
+; The linker exports STDCALL entry points with
+; 'decorated' names; e.g., _glBegin@0, where the
+; trailing number is the number of bytes of
+; parameter data pushed onto the stack. The
+; callee is responsible for popping this data
+; off the stack, usually via a RETF n instruction.
+;
+; However, the Microsoft GLU32.DLL does not export
+; the decorated names, even though the calling convention
+; is STDCALL. So, this module definition file is
+; needed to force the Mesa GLU32.DLL to export the
+; symbols in the same manner as the Microsoft DLL.
+; Were it not for this problem, this file would not
+; be needed (for the glu* functions) since the entry
+; points are compiled with dllexport declspec.
+;
EXPORTS
gluBeginCurve