diff options
author | Eric Anholt <eric@anholt.net> | 2010-09-21 10:08:38 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-09-21 10:09:46 -0700 |
commit | b5bb21562942dab7571ef748c3ca562a66f25b33 (patch) | |
tree | f41a0cb05afb829101ff7a7eceb702827f2cfa41 | |
parent | b556bb7c44236a9fae54f58cc03e1d05eaa2124f (diff) |
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Fixes glsl2/builtin-texturematrix.
Bug #30196.
-rw-r--r-- | src/glsl/ir_variable.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index 3fed4d9e6e..1eff740ef9 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -162,6 +162,9 @@ generate_110_uniforms(exec_list *instructions, state->Const.MaxTextureCoords); add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); add_uniform(instructions, state, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters")); |