diff options
author | Brian Paul <brianp@vmware.com> | 2009-05-22 13:15:41 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-05-22 13:15:41 -0600 |
commit | c3538969e1ae3e626a618934aa8f35a7a22ddb39 (patch) | |
tree | 2fc9250788a574be24ae526e6b2c5abd4afef5f0 | |
parent | 58fadc624281b3f0bbe084e3e8af28a61036ca94 (diff) |
vbo: fix crash in vbo_exec_bind_arrays()
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex,
we need to set attribute[16] to point to attribute[0]. We were setting the
attribute size, but not the pointer.
Fixes crash in glsl/multitex.c when using the VertCoord attribute instead
of gl_Vertex.
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 5381cc4d92..da2d849ded 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -185,6 +185,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { exec->vtx.inputs[16] = exec->vtx.inputs[0]; exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; + exec->vtx.attrptr[16] = exec->vtx.attrptr[0]; exec->vtx.attrsz[0] = 0; } break; |