diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-05-19 17:31:09 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-05-19 17:31:09 +0000 |
commit | cbb19930b3bd902e79e59fe7ca1d1943d72d84b4 (patch) | |
tree | 44afd0361b3cae691876d9d586f9474f0b45d2cd | |
parent | 20e11b233277da7091ef5052f04208e344b05334 (diff) |
some new comments
-rw-r--r-- | src/mesa/swrast/s_texstore.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index a9da77ed65..e9f4faeed0 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -304,8 +304,13 @@ _swrast_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level, } -/* +/** * Fallback for Driver.CopyTexImage2D(). + * + * We implement CopyTexImage by reading the image from the framebuffer + * then passing it to the ctx->Driver.TexImage2D() function. + * + * Device drivers should try to implement direct framebuffer->texture copies. */ void _swrast_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level, @@ -441,8 +446,11 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level, } -/* +/** * Fallback for Driver.CopyTexSubImage2D(). + * + * Read the image from the framebuffer then hand it + * off to ctx->Driver.TexSubImage2D(). */ void _swrast_copy_texsubimage2d( GLcontext *ctx, |