diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-10-31 11:08:07 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-31 11:08:07 -0600 |
commit | d775509fb7736aac2d4c7903a93c0d7cb8015a91 (patch) | |
tree | 4b4c246328400b57ca92edde71416980031cf24a | |
parent | 2860f609949ced58caeb4828e7d2a34439d767da (diff) |
plug st_invalidate_state() into ctx->Driver.UpdateState
Start lifting Mesa stuff up out of winsys/driver code.
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index c7398233d8..95c5eec26e 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -51,12 +51,20 @@ #include "pipe/cso_cache/cso_cache.h" +/** + * Called via ctx->Driver.UpdateState() + */ void st_invalidate_state(GLcontext * ctx, GLuint new_state) { struct st_context *st = st_context(ctx); st->dirty.mesa |= new_state; st->dirty.st |= ST_NEW_MESA; + + /* This is the only core Mesa module we depend upon. + * No longer use swrast, swsetup, tnl. + */ + _vbo_InvalidateState(ctx, new_state); } @@ -149,4 +157,6 @@ void st_init_driver_functions(struct dd_function_table *functions) st_init_texture_functions(functions); st_init_flush_functions(functions); st_init_string_functions(functions); + + functions->UpdateState = st_invalidate_state; } |