diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-29 10:02:36 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-29 11:00:58 -0700 |
commit | 153eca98064252be4daad9cc27746f37c245b627 (patch) | |
tree | 030c1d229eb054758986d25500aa0835f797f867 | |
parent | 59a23d7fb93603b2449db4c5d786934a07aebfcb (diff) |
glsl2: Invoke preprocessor before calling the compiler proper
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 24b03e1be1..1232bada27 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1526,9 +1526,17 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh) state->loop_or_switch_nesting = NULL; state->ARB_texture_rectangle_enable = true; - _mesa_glsl_lexer_ctor(state, shader->Source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); + /* Create a new context for the preprocessor output. Ultimately, this + * should probably be the parser context, but there isn't one yet. + */ + const char *source = shader->Source; + state->error = preprocess(shader, &source, &state->info_log); + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } shader->ir.make_empty(); if (!state->error && !state->translation_unit.is_empty()) |