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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-05-17 21:41:25 -0700
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-05-17 21:41:25 -0700
commit27206add2738f9813d1e9f42fe3b1bdfbd9b8aa4 (patch)
tree0a58ad83cf6293f208f3a0ab1c78cbdac79dcf87
parent9569221563fd0e9fba564126d61bf3786cf74715 (diff)
r300-gallium: Enable GLSL for r500.
Before you get all excited, this is *not* to be construed as actual support for GLSL shaders. The GL version is still 1.3, and stuff still sucks. Just flicking it on so that it can be tested and developed a bit easier.
-rw-r--r--src/gallium/drivers/r300/r300_screen.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index 04d6db81b0..a6f1efe356 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -88,8 +88,11 @@ static int r300_get_param(struct pipe_screen* pscreen, int param)
return 0;
}
case PIPE_CAP_GLSL:
- /* IN THEORY */
- return 0;
+ if (r300screen->caps->is_r500) {
+ return 1;
+ } else {
+ return 0;
+ }
case PIPE_CAP_S3TC:
/* IN THEORY */
return 0;