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authorJosé Fonseca <jfonseca@vmware.com>2010-08-13 13:55:34 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-08-13 13:55:34 +0100
commit3a3cdb909da5b02edf921fcb5a009dfc2868d23d (patch)
tree484f86b3cd2ebbda56a27228f1bf5801e92d97a0
parent1ca2945f84e9cb298a7d4ad4ec9a0578097c146d (diff)
scons: Build the new glsl2 code.
-rw-r--r--SConstruct22
-rw-r--r--src/gallium/targets/libgl-gdi/SConscript1
-rw-r--r--src/glsl/SConscript112
-rw-r--r--src/mesa/SConscript8
4 files changed, 78 insertions, 65 deletions
diff --git a/SConstruct b/SConstruct
index a187d8d1b6..bb03e5055e 100644
--- a/SConstruct
+++ b/SConstruct
@@ -206,28 +206,6 @@ Export('env')
# TODO: Build several variants at the same time?
# http://www.scons.org/wiki/SimultaneousVariantBuilds
-if env['platform'] != common.default_platform:
- # GLSL code has to be built twice -- one for the host OS, another for the target OS...
-
- host_env = Environment(
- # options are ignored
- # default tool is used
- tools = ['default', 'custom'],
- toolpath = ['#scons'],
- ENV = os.environ,
- )
-
- host_env['platform'] = common.default_platform
- host_env['machine'] = common.default_machine
- host_env['debug'] = env['debug']
-
- SConscript(
- 'src/glsl/SConscript',
- variant_dir = os.path.join(env['build'], 'host'),
- duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
- exports={'env':host_env},
- )
-
SConscript(
'src/SConscript',
variant_dir = env['build'],
diff --git a/src/gallium/targets/libgl-gdi/SConscript b/src/gallium/targets/libgl-gdi/SConscript
index 144084f74f..12fe403f62 100644
--- a/src/gallium/targets/libgl-gdi/SConscript
+++ b/src/gallium/targets/libgl-gdi/SConscript
@@ -17,6 +17,7 @@ if env['platform'] == 'windows':
'user32',
'kernel32',
'ws2_32',
+ talloc,
])
sources = []
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index 8e18626c40..90759275ca 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -4,23 +4,69 @@ Import('*')
env = env.Clone()
+env.Prepend(CPPPATH = [
+ '#src/mapi',
+ '#src/mesa',
+])
+
+if env['platform'] == 'windows':
+ env.Prepend(CPPPATH = ['#src/talloc'])
+
sources = [
- 'pp/sl_pp_context.c',
- 'pp/sl_pp_define.c',
- 'pp/sl_pp_dict.c',
- 'pp/sl_pp_error.c',
- 'pp/sl_pp_expression.c',
- 'pp/sl_pp_extension.c',
- 'pp/sl_pp_if.c',
- 'pp/sl_pp_line.c',
- 'pp/sl_pp_macro.c',
- 'pp/sl_pp_pragma.c',
- 'pp/sl_pp_process.c',
- 'pp/sl_pp_purify.c',
- 'pp/sl_pp_token.c',
- 'pp/sl_pp_token_util.c',
- 'pp/sl_pp_version.c',
- 'cl/sl_cl_parse.c',
+ 'glcpp/glcpp-lex.c',
+ 'glcpp/glcpp-parse.c',
+ 'glcpp/pp.c',
+ 'ast_expr.cpp',
+ 'ast_function.cpp',
+ 'ast_to_hir.cpp',
+ 'ast_type.cpp',
+ 'builtin_function.cpp',
+ 'glsl_lexer.cpp',
+ 'glsl_parser.cpp',
+ 'glsl_parser_extras.cpp',
+ 'glsl_types.cpp',
+ 'hir_field_selection.cpp',
+ 'ir_algebraic.cpp',
+ 'ir_basic_block.cpp',
+ 'ir_clone.cpp',
+ 'ir_constant_expression.cpp',
+ 'ir_constant_folding.cpp',
+ 'ir_constant_propagation.cpp',
+ 'ir_constant_variable.cpp',
+ 'ir_copy_propagation.cpp',
+ 'ir.cpp',
+ 'ir_dead_code.cpp',
+ 'ir_dead_code_local.cpp',
+ 'ir_dead_functions.cpp',
+ 'ir_div_to_mul_rcp.cpp',
+ 'ir_explog_to_explog2.cpp',
+ 'ir_expression_flattening.cpp',
+ 'ir_function_can_inline.cpp',
+ 'ir_function.cpp',
+ 'ir_function_inlining.cpp',
+ 'ir_hierarchical_visitor.cpp',
+ 'ir_hv_accept.cpp',
+ 'ir_if_return.cpp',
+ 'ir_if_simplification.cpp',
+ 'ir_if_to_cond_assign.cpp',
+ 'ir_import_prototypes.cpp',
+ 'ir_mat_op_to_vec.cpp',
+ 'ir_mod_to_fract.cpp',
+ 'ir_print_visitor.cpp',
+ 'ir_reader.cpp',
+ 'ir_set_program_inouts.cpp',
+ 'ir_structure_splitting.cpp',
+ 'ir_sub_to_add_neg.cpp',
+ 'ir_swizzle_swizzle.cpp',
+ 'ir_tree_grafting.cpp',
+ 'ir_validate.cpp',
+ 'ir_variable.cpp',
+ 'ir_variable_refcount.cpp',
+ 'ir_vec_index_to_cond_assign.cpp',
+ 'ir_vec_index_to_swizzle.cpp',
+ 'linker.cpp',
+ 'link_functions.cpp',
+ 's_expression.cpp',
]
glsl = env.ConvenienceLibrary(
@@ -30,6 +76,9 @@ glsl = env.ConvenienceLibrary(
Export('glsl')
+# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
+Return()
+
env = env.Clone()
if env['platform'] == 'windows':
@@ -37,33 +86,16 @@ if env['platform'] == 'windows':
'user32',
])
-env.Prepend(LIBS = [glsl])
-
-env.Program(
- target = 'purify',
- source = ['apps/purify.c'],
-)
+env.Prepend(LIBS = [glsl, talloc])
env.Program(
- target = 'tokenise',
- source = ['apps/tokenise.c'],
+ target = 'glsl2',
+ source = [
+ 'main.cpp',
+ ]
)
env.Program(
- target = 'version',
- source = ['apps/version.c'],
+ target = 'glcpp',
+ source = ['glcpp/glcpp.c'],
)
-
-env.Program(
- target = 'process',
- source = ['apps/process.c'],
-)
-
-glsl_compile = env.Program(
- target = 'compile',
- source = ['apps/compile.c'],
-)
-
-if env['platform'] == common.default_platform:
- # Only export the GLSL compiler when building for the host platform
- Export('glsl_compile')
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 79e9b4553b..5200a244f2 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -10,6 +10,7 @@ if env['platform'] != 'winddk':
env.Append(CPPPATH = [
'#/src/mapi',
+ '#/src/glsl',
'#/src/mesa',
])
@@ -19,6 +20,7 @@ if env['platform'] != 'winddk':
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
'WIN32_THREADS', # use Win32 thread API
])
+ env.Prepend(CPPPATH = ['#src/talloc'])
#
# Source files
@@ -200,6 +202,7 @@ if env['platform'] != 'winddk':
program_sources = [
'program/arbprogparse.c',
'program/hash_table.c',
+ 'program/ir_to_mesa.cpp',
'program/lex.yy.c',
'program/nvfragparse.c',
'program/nvvertparse.c',
@@ -248,8 +251,7 @@ if env['platform'] != 'winddk':
program_sources +
vbo_sources +
vf_sources +
- statetracker_sources +
- slang_sources
+ statetracker_sources
)
#
@@ -327,7 +329,7 @@ if env['platform'] != 'winddk':
# build dir) to the include path
env.Append(CPPPATH = [matypes[0].dir])
- SConscript('slang/library/SConscript')
+ #SConscript('slang/library/SConscript')
#
# Libraries