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authorKeith Whitwell <keith@tungstengraphics.com>2007-01-16 11:24:08 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2007-01-16 11:24:08 +0000
commit3ad12fab454bc27334c8261780a1679da7d41cb1 (patch)
treefd9227a8cb4d5fc55db7d9f5a8ec0e90150e6a98
parent6a3fdc3a1ea6c306d9543791bf172dd1052d7382 (diff)
Merge vbo_0_1_branch
Hopefully leaving behind the cruft generated by the CVS import.
-rw-r--r--src/mesa/array_cache/sources7
-rw-r--r--src/mesa/tnl/t_save_api.c1741
-rw-r--r--src/mesa/tnl/t_save_playback.c216
-rw-r--r--src/mesa/tnl/t_vtx_api.c1046
-rw-r--r--src/mesa/tnl/t_vtx_exec.c293
5 files changed, 0 insertions, 3303 deletions
diff --git a/src/mesa/array_cache/sources b/src/mesa/array_cache/sources
deleted file mode 100644
index fb3328d10e..0000000000
--- a/src/mesa/array_cache/sources
+++ /dev/null
@@ -1,7 +0,0 @@
-MESA_ARRAY_CACHE_SOURCES = \
-ac_context.c \
-ac_import.c
-
-MESA_ARRAY_CACHE_HEADERS = \
-ac_context.h \
-acache.h
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
deleted file mode 100644
index dbbd095fe4..0000000000
--- a/src/mesa/tnl/t_save_api.c
+++ /dev/null
@@ -1,1741 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-
-/**
- * The display list compiler attempts to store lists of vertices with the
- * same vertex layout. Additionally it attempts to minimize the need
- * for execute-time fixup of these vertex lists, allowing them to be
- * cached on hardware.
- *
- * There are still some circumstances where this can be thwarted, for
- * example by building a list that consists of one very long primitive
- * (eg Begin(Triangles), 1000 vertices, End), and calling that list
- * from inside a different begin/end object (Begin(Lines), CallList,
- * End).
- *
- * In that case the code will have to replay the list as individual
- * commands through the Exec dispatch table, or fix up the copied
- * vertices at execute-time.
- *
- * The other case where fixup is required is when a vertex attribute
- * is introduced in the middle of a primitive. Eg:
- * Begin(Lines)
- * TexCoord1f() Vertex2f()
- * TexCoord1f() Color3f() Vertex2f()
- * End()
- *
- * If the current value of Color isn't known at compile-time, this
- * primitive will require fixup.
- *
- *
- * The list compiler currently doesn't attempt to compile lists
- * containing EvalCoord or EvalPoint commands. On encountering one of
- * these, compilation falls back to opcodes.
- *
- * This could be improved to fallback only when a mix of EvalCoord and
- * Vertex commands are issued within a single primitive.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "macros.h"
-#include "api_validate.h"
-#include "api_arrayelt.h"
-#include "vtxfmt.h"
-#include "t_save_api.h"
-#include "dispatch.h"
-
-/*
- * NOTE: Old 'parity' issue is gone, but copying can still be
- * wrong-footed on replay.
- */
-static GLuint _save_copy_vertices( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT( ctx );
- const struct tnl_prim *prim = &node->prim[node->prim_count-1];
- GLuint nr = prim->count;
- GLuint sz = tnl->save.vertex_size;
- const GLfloat *src = node->buffer + prim->start * sz;
- GLfloat *dst = tnl->save.copied.buffer;
- GLuint ovf, i;
-
- if (prim->mode & PRIM_END)
- return 0;
-
- switch( prim->mode & PRIM_MODE_MASK )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- return 1;
- } else {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-static void
-build_normal_lengths( struct tnl_vertex_list *node )
-{
- GLuint i;
- GLfloat *len;
- GLfloat *n = node->buffer;
- GLuint stride = node->vertex_size;
- GLuint count = node->count;
-
- len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) );
- if (!len)
- return;
-
- /* Find the normal of the first vertex:
- */
- for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++)
- n += node->attrsz[i];
-
- for (i = 0 ; i < count ; i++, n += stride) {
- len[i] = LEN_3FV( n );
- if (len[i] > 0.0F) len[i] = 1.0F / len[i];
- }
-}
-
-static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
-{
- struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx )
-{
- struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static void _save_reset_counters( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used;
- tnl->save.buffer = (tnl->save.vertex_store->buffer +
- tnl->save.vertex_store->used);
-
- if (tnl->save.vertex_size)
- tnl->save.initial_counter = ((SAVE_BUFFER_SIZE -
- tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- else
- tnl->save.initial_counter = 0;
-
- if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize )
- tnl->save.initial_counter = ctx->Const.MaxArrayLockSize;
-
- tnl->save.counter = tnl->save.initial_counter;
- tnl->save.prim_count = 0;
- tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used;
- tnl->save.copied.nr = 0;
- tnl->save.dangling_attr_ref = 0;
-}
-
-
-/* Insert the active immediate struct onto the display list currently
- * being built.
- */
-static void _save_compile_vertex_list( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_list *node;
-
- /* Allocate space for this structure in the display list currently
- * being compiled.
- */
- node = (struct tnl_vertex_list *)
- _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node));
-
- if (!node)
- return;
-
- /* Duplicate our template, increment refcounts to the storage structs:
- */
- _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz));
- node->vertex_size = tnl->save.vertex_size;
- node->buffer = tnl->save.buffer;
- node->count = tnl->save.initial_counter - tnl->save.counter;
- node->wrap_count = tnl->save.copied.nr;
- node->have_materials = tnl->save.have_materials;
- node->dangling_attr_ref = tnl->save.dangling_attr_ref;
- node->normal_lengths = NULL;
- node->prim = tnl->save.prim;
- node->prim_count = tnl->save.prim_count;
- node->vertex_store = tnl->save.vertex_store;
- node->prim_store = tnl->save.prim_store;
-
- node->vertex_store->refcount++;
- node->prim_store->refcount++;
-
- assert(node->attrsz[_TNL_ATTRIB_POS] != 0 ||
- node->count == 0);
-
- if (tnl->save.dangling_attr_ref)
- ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
-
- /* Maybe calculate normal lengths:
- */
- if (tnl->CalcDListNormalLengths &&
- node->attrsz[_TNL_ATTRIB_NORMAL] == 3 &&
- !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS))
- build_normal_lengths( node );
-
-
- tnl->save.vertex_store->used += tnl->save.vertex_size * node->count;
- tnl->save.prim_store->used += node->prim_count;
-
- /* Decide whether the storage structs are full, or can be used for
- * the next vertex lists as well.
- */
- if (tnl->save.vertex_store->used >
- SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) {
-
- tnl->save.vertex_store->refcount--;
- assert(tnl->save.vertex_store->refcount != 0);
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) {
- tnl->save.prim_store->refcount--;
- assert(tnl->save.prim_store->refcount != 0);
- tnl->save.prim_store = alloc_prim_store( ctx );
- }
-
- /* Reset our structures for the next run of vertices:
- */
- _save_reset_counters( ctx );
-
- /* Copy duplicated vertices
- */
- tnl->save.copied.nr = _save_copy_vertices( ctx, node );
-
-
- /* Deal with GL_COMPILE_AND_EXECUTE:
- */
- if (ctx->ExecuteFlag) {
- _tnl_playback_vertex_list( ctx, (void *) node );
- }
-}
-
-
-/* TODO -- If no new vertices have been stored, don't bother saving
- * it.
- */
-static void _save_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
- GLenum mode;
-
- assert(i < (GLint) tnl->save.prim_max);
- assert(i >= 0);
-
- /* Close off in-progress primitive.
- */
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
- mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END);
-
- /* store the copied vertices, and allocate a new list.
- */
- _save_compile_vertex_list( ctx );
-
- /* Restart interrupted primitive
- */
- tnl->save.prim[0].mode = mode;
- tnl->save.prim[0].start = 0;
- tnl->save.prim[0].count = 0;
- tnl->save.prim_count = 1;
-}
-
-
-
-/* Called only when buffers are wrapped as the result of filling the
- * vertex_store struct.
- */
-static void _save_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->save.copied.buffer;
- GLuint i;
-
- /* Emit a glEnd to close off the last vertex list.
- */
- _save_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->save.counter > tnl->save.copied.nr);
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat));
- data += tnl->save.vertex_size;
- tnl->save.vbptr += tnl->save.vertex_size;
- tnl->save.counter--;
- }
-}
-
-
-static void _save_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
- COPY_CLEAN_4V(tnl->save.current[i],
- tnl->save.attrsz[i],
- tnl->save.attrptr[i]);
- }
- }
-
- /* Edgeflag requires special treatment:
- *
- * TODO: change edgeflag to GLfloat in Mesa.
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->ListState.ActiveEdgeFlag = 1;
- tnl->save.CurrentFloatEdgeFlag =
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0];
- ctx->ListState.CurrentEdgeFlag =
- (tnl->save.CurrentFloatEdgeFlag == 1.0);
- }
-}
-
-
-static void _save_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
- switch (tnl->save.attrsz[i]) {
- case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3];
- case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2];
- case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1];
- case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0];
- case 0: break;
- }
-
- /* Edgeflag requires special treatment:
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag;
- }
-}
-
-
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _save_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
-
- /* Store the current run of vertices, and emit a GL_END. Emit a
- * BEGIN in the new buffer.
- */
- if (tnl->save.initial_counter != tnl->save.counter)
- _save_wrap_buffers( ctx );
- else
- assert( tnl->save.copied.nr == 0 );
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _save_copy_to_current( ctx );
-
- /* Fix up sizes:
- */
- oldsz = tnl->save.attrsz[attr];
- tnl->save.attrsz[attr] = newsz;
-
- tnl->save.vertex_size += newsz - oldsz;
- tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- if (tnl->save.counter > ctx->Const.MaxArrayLockSize )
- tnl->save.counter = ctx->Const.MaxArrayLockSize;
- tnl->save.initial_counter = tnl->save.counter;
-
- /* Recalculate all the attrptr[] values:
- */
- for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.attrptr[i] = tmp;
- tmp += tnl->save.attrsz[i];
- }
- else
- tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _save_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them to new format here.
- *
- * If there are copied vertices and the new (upgraded) attribute
- * has not been defined before, this list is somewhat degenerate,
- * and will need fixup at runtime.
- */
- if (tnl->save.copied.nr)
- {
- GLfloat *data = tnl->save.copied.buffer;
- GLfloat *dest = tnl->save.buffer;
- GLuint j;
-
- /* Need to note this and fix up at runtime (or loopback):
- */
- if (tnl->save.currentsz[attr][0] == 0) {
- assert(oldsz == 0);
- tnl->save.dangling_attr_ref = GL_TRUE;
-
-/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */
-/* attr); */
-
-#if 0
- /* The current strategy is to punt these degenerate cases
- * through _tnl_loopback_vertex_list(), a lower-performance
- * option. To minimize the impact of this, artificially
- * reduce the size of this vertex_list.
- */
- if (t->save.counter > 10) {
- t->save.initial_counter = 10;
- t->save.counter = 10;
- }
-#endif
- }
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->save.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- }
- else {
- COPY_SZ_4V( dest, newsz, tnl->save.current[attr] );
- dest += newsz;
- }
- }
- else {
- GLint sz = tnl->save.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- data += sz;
- dest += sz;
- }
- }
- }
- }
-
- tnl->save.vbptr = dest;
- tnl->save.counter -= tnl->save.copied.nr;
- }
-}
-
-
-
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-static void do_choose( GLuint attr, GLuint sz,
- void (*attr_func)( const GLfloat *),
- void (*choose1)( const GLfloat *),
- void (*choose2)( const GLfloat *),
- void (*choose3)( const GLfloat *),
- void (*choose4)( const GLfloat *),
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (tnl->save.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _save_upgrade_vertex( ctx, attr, sz );
- }
- else {
- /* New size is equal or smaller - just need to fill in some
- * zeros.
- */
- for (i = sz ; i <= tnl->save.attrsz[attr] ; i++)
- tnl->save.attrptr[attr][i-1] = id[i-1];
- }
-
- /* Reset any active pointers for this attribute
- */
- tnl->save.tabfv[attr][0] = choose1;
- tnl->save.tabfv[attr][1] = choose2;
- tnl->save.tabfv[attr][2] = choose3;
- tnl->save.tabfv[attr][3] = choose4;
-
- /* Update the secondary dispatch table with the new function
- */
- tnl->save.tabfv[attr][sz-1] = attr_func;
-
- (*attr_func)(v);
-}
-
-
-
-/* Only one size for each attribute may be active at once. Eg. if
- * Color3f is installed/active, then Color4f may not be, even if the
- * vertex actually contains 4 color coordinates. This is because the
- * 3f version won't otherwise set color[3] to 1.0 -- this is the job
- * of the chooser function when switching between Color4f and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ); \
- \
-static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->save.vbptr[0] = v[0]; \
- if (N>1) tnl->save.vbptr[1] = v[1]; \
- if (N>2) tnl->save.vbptr[2] = v[2]; \
- if (N>3) tnl->save.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->save.vertex_size; i++) \
- tnl->save.vbptr[i] = tnl->save.vertex[i]; \
- \
- tnl->save.vbptr += tnl->save.vertex_size; \
- \
- if (--tnl->save.counter == 0) \
- _save_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->save.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define CHOOSE( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- do_choose(ATTR, N, \
- save_attrib_##ATTR##_##N, \
- save_choose_##ATTR##_1, \
- save_choose_##ATTR##_2, \
- save_choose_##ATTR##_3, \
- save_choose_##ATTR##_4, \
- v ); \
-}
-
-#define INIT(ATTR) \
-static void save_init_##ATTR( TNLcontext *tnl ) \
-{ \
- tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \
- tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \
- tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \
- tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \
-}
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
- INIT( ATTRIB ) \
-
-
-/* Generate a lot of functions. These are the actual worker
- * functions, which are equivalent to those generated via codegen
- * elsewhere.
- */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-
-static void _save_reset_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- save_init_0( tnl );
- save_init_1( tnl );
- save_init_2( tnl );
- save_init_3( tnl );
- save_init_4( tnl );
- save_init_5( tnl );
- save_init_6( tnl );
- save_init_7( tnl );
- save_init_8( tnl );
- save_init_9( tnl );
- save_init_10( tnl );
- save_init_11( tnl );
- save_init_12( tnl );
- save_init_13( tnl );
- save_init_14( tnl );
- save_init_15( tnl );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- tnl->save.attrsz[i] = 0;
-
- tnl->save.vertex_size = 0;
- tnl->save.have_materials = 0;
-
- _save_reset_counters( ctx );
-}
-
-
-
-/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
- * of glMultTexCoord and glProgramParamterNV by routing all these
- * through a second level dispatch table.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->save.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void enum_error( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
-}
-
-static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-static void GLAPIENTRY
-_save_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-/* Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define MAT_ATTR( A, N, params ) \
-do { \
- if (tnl->save.attrsz[A] < N) { \
- _save_upgrade_vertex( ctx, A, N ); \
- tnl->save.have_materials = GL_TRUE; \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- if (N>0) dest[0] = params[0]; \
- if (N>1) dest[1] = params[1]; \
- if (N>2) dest[2] = params[2]; \
- if (N>3) dest[3] = params[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* NOTE: Have to remove/deal-with colormaterial crossovers, probably
- * later on - in the meantime just store everything.
- */
-static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-}
-
-
-#define IDX_ATTR( A, IDX ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.attrsz[A] < 1) { \
- _save_upgrade_vertex( ctx, A, 1 ); \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- dest[0] = IDX; \
- } \
-} while (0)
-
-
-static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
-{
- IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b );
-}
-
-
-static void GLAPIENTRY _save_Indexf( GLfloat f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f );
-}
-
-static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] );
-}
-
-
-
-
-/* Cope with EvalCoord/CallList called within a begin/end object:
- * -- Flush current buffer
- * -- Fallback to opcodes for the rest of the begin/end object.
- */
-#define FALLBACK(ctx) \
-do { \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.initial_counter != tnl->save.counter || \
- tnl->save.prim_count) \
- _save_compile_vertex_list( ctx ); \
- \
- _save_copy_to_current( ctx ); \
- _save_reset_vertex( ctx ); \
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
- ctx->Driver.SaveNeedFlush = 0; \
-} while (0)
-
-static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1f(ctx->Save, ( u ));
-}
-
-static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2f(ctx->Save, ( u, v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint1(ctx->Save, ( i ));
-}
-
-static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint2(ctx->Save, ( i, j ));
-}
-
-static void GLAPIENTRY _save_CallList( GLuint l )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallList(ctx->Save, ( l ));
-}
-
-static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallLists(ctx->Save, ( n, type, v ));
-}
-
-
-
-
-/**
- * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a
- * glBegin() call while compiling a display list.
- * See save_Begin() in dlist.c
- *
- * This plugs in our special TNL-related display list functions.
- * All subsequent glBegin/glVertex/glEnd()s found while compiling a
- * display list will get routed to the functions in this file.
- *
- * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
- */
-static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (1) {
- GLuint i = tnl->save.prim_count++;
-
- assert(i < tnl->save.prim_max);
- tnl->save.prim[i].mode = mode | PRIM_BEGIN;
- tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter;
- tnl->save.prim[i].count = 0;
-
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
- ctx->Driver.SaveNeedFlush = 1;
- return GL_TRUE;
- }
- else
- return GL_FALSE;
-}
-
-
-
-static void GLAPIENTRY _save_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- tnl->save.prim[i].mode |= PRIM_END;
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
-
- if (i == (GLint) tnl->save.prim_max - 1) {
- _save_compile_vertex_list( ctx );
- assert(tnl->save.copied.nr == 0);
- }
-
- /* Swap out this vertex format while outside begin/end. Any color,
- * etc. received between here and the next begin will be compiled
- * as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/* These are all errors as this vtxfmt is only installed inside
- * begin/end pairs.
- */
-static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
-}
-
-
-static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
-}
-
-static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) count;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
-}
-
-static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) x1; (void) y1; (void) x2; (void) y2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
-}
-
-static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
-}
-
-static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
-}
-
-/**
- * This is only called if someone tries to compile nested glBegin()s
- * in their display list.
- */
-static void GLAPIENTRY _save_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) mode;
- _mesa_compile_error(ctx, GL_INVALID_OPERATION,
- "glBegin(called inside glBegin/End)");
-}
-
-
-/* Unlike the functions above, these are to be hooked into the vtxfmt
- * maintained in ctx->ListState, active when the list is known or
- * suspected to be outside any begin/end primitive.
- */
-static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK );
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- _ae_map_vbos( ctx );
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- _ae_map_vbos( ctx );
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices ))
- _save_OBE_DrawElements( mode, count, type, indices );
-}
-
-
-
-
-
-static void _save_vtxfmt_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLvertexformat *vfmt = &tnl->save_vtxfmt;
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _save_Begin;
- vfmt->Color3f = _save_Color3f;
- vfmt->Color3fv = _save_Color3fv;
- vfmt->Color4f = _save_Color4f;
- vfmt->Color4fv = _save_Color4fv;
- vfmt->EdgeFlag = _save_EdgeFlag;
- vfmt->End = _save_End;
- vfmt->FogCoordfEXT = _save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
- vfmt->Indexf = _save_Indexf;
- vfmt->Indexfv = _save_Indexfv;
- vfmt->Materialfv = _save_Materialfv;
- vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
- vfmt->Normal3f = _save_Normal3f;
- vfmt->Normal3fv = _save_Normal3fv;
- vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _save_TexCoord1f;
- vfmt->TexCoord1fv = _save_TexCoord1fv;
- vfmt->TexCoord2f = _save_TexCoord2f;
- vfmt->TexCoord2fv = _save_TexCoord2fv;
- vfmt->TexCoord3f = _save_TexCoord3f;
- vfmt->TexCoord3fv = _save_TexCoord3fv;
- vfmt->TexCoord4f = _save_TexCoord4f;
- vfmt->TexCoord4fv = _save_TexCoord4fv;
- vfmt->Vertex2f = _save_Vertex2f;
- vfmt->Vertex2fv = _save_Vertex2fv;
- vfmt->Vertex3f = _save_Vertex3f;
- vfmt->Vertex3fv = _save_Vertex3fv;
- vfmt->Vertex4f = _save_Vertex4f;
- vfmt->Vertex4fv = _save_Vertex4fv;
- vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
-
- /* This will all require us to fallback to saving the list as opcodes:
- */
- vfmt->CallList = _save_CallList; /* inside begin/end */
- vfmt->CallLists = _save_CallLists; /* inside begin/end */
- vfmt->EvalCoord1f = _save_EvalCoord1f;
- vfmt->EvalCoord1fv = _save_EvalCoord1fv;
- vfmt->EvalCoord2f = _save_EvalCoord2f;
- vfmt->EvalCoord2fv = _save_EvalCoord2fv;
- vfmt->EvalPoint1 = _save_EvalPoint1;
- vfmt->EvalPoint2 = _save_EvalPoint2;
-
- /* These are all errors as we at least know we are in some sort of
- * begin/end pair:
- */
- vfmt->EvalMesh1 = _save_EvalMesh1;
- vfmt->EvalMesh2 = _save_EvalMesh2;
- vfmt->Begin = _save_Begin;
- vfmt->Rectf = _save_Rectf;
- vfmt->DrawArrays = _save_DrawArrays;
- vfmt->DrawElements = _save_DrawElements;
- vfmt->DrawRangeElements = _save_DrawRangeElements;
-
-}
-
-
-void _tnl_SaveFlushVertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Noop when we are actually active:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
- ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
- return;
-
- if (tnl->save.initial_counter != tnl->save.counter ||
- tnl->save.prim_count)
- _save_compile_vertex_list( ctx );
-
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- (void) list; (void) mode;
-
- if (!tnl->save.prim_store)
- tnl->save.prim_store = alloc_prim_store( ctx );
-
- if (!tnl->save.vertex_store) {
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_EndList( GLcontext *ctx )
-{
- (void) ctx;
- assert(TNL_CONTEXT(ctx)->save.vertex_size == 0);
-}
-
-void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->save.replay_flags |= dlist->flags;
- tnl->save.replay_flags |= tnl->LoopbackDListCassettes;
-}
-
-void _tnl_EndCallList( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (ctx->ListState.CallDepth == 1)
- tnl->save.replay_flags = 0;
-}
-
-
-static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- (void) ctx;
-
- if ( --node->vertex_store->refcount == 0 )
- FREE( node->vertex_store );
-
- if ( --node->prim_store->refcount == 0 )
- FREE( node->prim_store );
-
- if ( node->normal_lengths )
- FREE( node->normal_lengths );
-}
-
-
-static void _tnl_print_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- GLuint i;
- (void) ctx;
-
- _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count,
- node->prim_count,
- node->vertex_size);
-
- for (i = 0 ; i < node->prim_count ; i++) {
- struct tnl_prim *prim = &node->prim[i];
- _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK),
- prim->start,
- prim->start + prim->count,
- (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)",
- (prim->mode & PRIM_END) ? "END" : "(wrap)");
- }
-}
-
-
-static void _save_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) {
- ASSERT(i < VERT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
- tnl->save.current[i] = ctx->ListState.CurrentAttrib[i];
- }
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- const GLuint j = i - _TNL_FIRST_MAT;
- ASSERT(j < MAT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
- tnl->save.current[i] = ctx->ListState.CurrentMaterial[j];
- }
-
- tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
- tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
-}
-
-/**
- * Initialize the display list compiler
- */
-void _tnl_save_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLuint i;
-
-
- for (i = 0; i < _TNL_ATTRIB_MAX; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- tnl->save.opcode_vertex_list =
- _mesa_alloc_opcode( ctx,
- sizeof(struct tnl_vertex_list),
- _tnl_playback_vertex_list,
- _tnl_destroy_vertex_list,
- _tnl_print_vertex_list );
-
- ctx->Driver.NotifySaveBegin = _save_NotifyBegin;
-
- _save_vtxfmt_init( ctx );
- _save_current_init( ctx );
-
- /* Hook our array functions into the outside-begin-end vtxfmt in
- * ctx->ListState.
- */
- ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
- ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
- ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
- ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/**
- * Deallocate the immediate-mode buffer for the given context, if
- * its reference count goes to zero.
- */
-void _tnl_save_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Decrement the refcounts. References may still be held by
- * display lists yet to be destroyed, so it may not yet be time to
- * free these items.
- */
- if (tnl->save.prim_store &&
- --tnl->save.prim_store->refcount == 0 )
- FREE( tnl->save.prim_store );
-
- if (tnl->save.vertex_store &&
- --tnl->save.vertex_store->refcount == 0 )
- FREE( tnl->save.vertex_store );
-}
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c
deleted file mode 100644
index 426e94372e..0000000000
--- a/src/mesa/tnl/t_save_playback.c
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "light.h"
-#include "state.h"
-#include "t_pipeline.h"
-#include "t_save_api.h"
-#include "t_vtx_api.h"
-
-static INLINE GLint get_size( const GLfloat *f )
-{
- if (f[3] != 1.0) return 4;
- if (f[2] != 0.0) return 3;
- return 2;
-}
-
-
-/* Some nasty stuff still hanging on here.
- *
- * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's.
- */
-static void _tnl_bind_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLfloat *data = node->buffer;
- GLuint attr, i;
-
- /* Setup constant data in the VB.
- */
- VB->Count = node->count;
- VB->Primitive = node->prim;
- VB->PrimitiveCount = node->prim_count;
- VB->Elts = NULL;
- VB->NormalLengthPtr = node->normal_lengths;
-
- for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
- if (node->attrsz[attr]) {
- tmp->Attribs[attr].count = node->count;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
- tmp->Attribs[attr].start = data;
- tmp->Attribs[attr].size = node->attrsz[attr];
- tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat);
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- data += node->attrsz[attr];
- }
- else {
- tmp->Attribs[attr].count = 1;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr];
- tmp->Attribs[attr].start = tnl->vtx.current[attr];
- tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] );
- tmp->Attribs[attr].stride = 0;
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- }
- }
-
-
- /* Copy edgeflag to a contiguous array
- */
- if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data,
- node->count,
- node->vertex_size );
- data++;
- }
- else
- VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count );
- }
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
-
-static void _playback_copy_to_current( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const GLfloat *data;
- GLuint i;
-
- if (node->count)
- data = node->buffer + (node->count-1) * node->vertex_size;
- else
- data = node->buffer;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (node->attrsz[i]) {
- COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
- data += node->attrsz[i];
- }
- }
-
- /* Edgeflag requires special treatment:
- */
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag = (data[0] == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (node->have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- ctx->NewState |= _NEW_LIGHT;
- }
-
- /* CurrentExecPrimitive
- */
- if (node->prim_count) {
- GLenum mode = node->prim[node->prim_count - 1].mode;
- if (mode & PRIM_END)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- else
- ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK);
- }
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
-{
- const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (node->prim_count > 0 && node->count > 0) {
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
- (node->prim[0].mode & PRIM_BEGIN)) {
-
- /* Degenerate case: list is called inside begin/end pair and
- * includes operations such as glBegin or glDrawArrays.
- */
- _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin");
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
- else if (tnl->save.replay_flags) {
- /* Various degnerate cases: translate into immediate mode
- * calls rather than trying to execute in place.
- */
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- return;
- }
-
- _tnl_bind_vertex_list( ctx, node );
-
- tnl->Driver.RunPipeline( ctx );
- }
-
- /* Copy to current?
- */
- _playback_copy_to_current( ctx, node );
-}
diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c
deleted file mode 100644
index 77eec8b3b4..0000000000
--- a/src/mesa/tnl/t_vtx_api.c
+++ /dev/null
@@ -1,1046 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-#include "simple_list.h"
-
-#include "dispatch.h"
-
-static void reset_attrfv( TNLcontext *tnl );
-
-/** Note extra space for error index: */
-static tnl_attrfv_func choose[_TNL_ATTRIB_ERROR+1][4];
-static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4];
-
-
-/* Close off the last primitive, execute the buffer, restart the
- * primitive.
- */
-static void _tnl_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
-
- if (tnl->vtx.prim_count == 0) {
- tnl->vtx.copied.nr = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
- else {
- GLuint last_prim = tnl->vtx.prim[tnl->vtx.prim_count-1].mode;
- GLuint last_count;
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- GLint i = tnl->vtx.prim_count - 1;
- assert(i >= 0);
- tnl->vtx.prim[i].count = ((tnl->vtx.initial_counter -
- tnl->vtx.counter) -
- tnl->vtx.prim[i].start);
- }
-
- last_count = tnl->vtx.prim[tnl->vtx.prim_count-1].count;
-
- /* Execute the buffer and save copied vertices.
- */
- if (tnl->vtx.counter != tnl->vtx.initial_counter)
- _tnl_flush_vtx( ctx );
- else {
- tnl->vtx.prim_count = 0;
- tnl->vtx.copied.nr = 0;
- }
-
- /* Emit a glBegin to start the new list.
- */
- assert(tnl->vtx.prim_count == 0);
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- tnl->vtx.prim[0].mode = ctx->Driver.CurrentExecPrimitive;
- tnl->vtx.prim[0].start = 0;
- tnl->vtx.prim[0].count = 0;
- tnl->vtx.prim_count++;
-
- if (tnl->vtx.copied.nr == last_count)
- tnl->vtx.prim[0].mode |= last_prim & PRIM_BEGIN;
- }
- }
-}
-
-
-/* Deal with buffer wrapping where provoked by the vertex buffer
- * filling up, as opposed to upgrade_vertex().
- *
- * Make it GLAPIENTRY, so we can tail from the codegen'ed Vertex*fv
- */
-void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->vtx.copied.buffer;
- GLuint i;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->copied.
- */
- _tnl_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->vtx.counter > tnl->vtx.copied.nr);
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- _mesa_memcpy( tnl->vtx.vbptr, data,
- tnl->vtx.vertex_size * sizeof(GLfloat));
- tnl->vtx.vbptr += tnl->vtx.vertex_size;
- data += tnl->vtx.vertex_size;
- tnl->vtx.counter--;
- }
-
- tnl->vtx.copied.nr = 0;
-}
-
-
-/*
- * Copy the active vertex's values to the ctx->Current fields.
- */
-static void _tnl_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (tnl->vtx.attrsz[i]) {
- /* Note: the tnl->vtx.current[i] pointers points to
- * the ctx->Current fields. The first 16 or so, anyway.
- */
- COPY_CLEAN_4V(tnl->vtx.current[i],
- tnl->vtx.attrsz[i],
- tnl->vtx.attrptr[i]);
- }
- }
-
- /* Edgeflag requires additional treatment:
- */
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag =
- (tnl->vtx.CurrentFloatEdgeFlag == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (tnl->vtx.have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- ctx->NewState |= _NEW_LIGHT;
- }
-
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
-}
-
-
-static void _tnl_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* Edgeflag requires additional treatment:
- */
- tnl->vtx.CurrentFloatEdgeFlag = (GLfloat) ctx->Current.EdgeFlag;
-
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_MAX ; i++)
- switch (tnl->vtx.attrsz[i]) {
- case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3];
- case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2];
- case 2: tnl->vtx.attrptr[i][1] = tnl->vtx.current[i][1];
- case 1: tnl->vtx.attrptr[i][0] = tnl->vtx.current[i][0];
- break;
- }
-
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
- GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->vtx.copied.
- */
- _tnl_wrap_buffers( ctx );
-
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _tnl_copy_to_current( ctx );
-
-
- /* Heuristic: Attempt to isolate attributes received outside
- * begin/end so that they don't bloat the vertices.
- */
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- tnl->vtx.attrsz[attr] == 0 &&
- lastcount > 8 &&
- tnl->vtx.vertex_size) {
- reset_attrfv( tnl );
- }
-
- /* Fix up sizes:
- */
- oldsz = tnl->vtx.attrsz[attr];
- tnl->vtx.attrsz[attr] = newsz;
-
- tnl->vtx.vertex_size += newsz - oldsz;
- tnl->vtx.counter = MIN2( VERT_BUFFER_SIZE / tnl->vtx.vertex_size,
- ctx->Const.MaxArrayLockSize );
- tnl->vtx.initial_counter = tnl->vtx.counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
-
-
- /* Recalculate all the attrptr[] values
- */
- for (i = 0, tmp = tnl->vtx.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->vtx.attrsz[i]) {
- tnl->vtx.attrptr[i] = tmp;
- tmp += tnl->vtx.attrsz[i];
- }
- else
- tnl->vtx.attrptr[i] = NULL; /* will not be dereferenced */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _tnl_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them
- * to new format here.
- *
- * -- No need to replay - just copy piecewise
- */
- if (tnl->vtx.copied.nr)
- {
- const GLfloat *data = tnl->vtx.copied.buffer;
- GLfloat *dest = tnl->vtx.buffer;
- GLuint j;
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->vtx.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- } else {
- COPY_SZ_4V( dest, newsz, tnl->vtx.current[j] );
- dest += newsz;
- }
- }
- else {
- GLuint sz = tnl->vtx.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- dest += sz;
- data += sz;
- }
- }
- }
- }
-
- tnl->vtx.vbptr = dest;
- tnl->vtx.counter -= tnl->vtx.copied.nr;
- tnl->vtx.copied.nr = 0;
- }
-
- /* For codegen - attrptr's may have changed, so need to redo
- * codegen. Might be a reasonable place to try & detect attributes
- * in the vertex which aren't being submitted any more.
- */
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLuint j = tnl->vtx.attrsz[i] - 1;
-
- if (i < _TNL_MAX_ATTR_CODEGEN)
- tnl->vtx.tabfv[i][j] = choose[i][j];
- }
-
-}
-
-
-static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static const GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (0)
- _mesa_printf("%s attr %d sz %d -> %d\n",
- __FUNCTION__, attr, tnl->vtx.attrsz[attr], sz);
-
- if (tnl->vtx.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _tnl_wrap_upgrade_vertex( ctx, attr, sz );
- }
- else if (sz < tnl->vtx.active_sz[attr]) {
- /* New size is smaller - just need to fill in some
- * zeros. Don't need to flush or wrap.
- */
- for (i = sz ; i <= tnl->vtx.attrsz[attr] ; i++)
- tnl->vtx.attrptr[attr][i-1] = id[i-1];
- }
-
- tnl->vtx.active_sz[attr] = sz;
-
- /* Does setting NeedFlush belong here? Necessitates resetting
- * vtxfmt on each flush (otherwise flags won't get reset
- * afterwards).
- */
- if (attr == 0)
- ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
- else
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-#ifdef USE_X86_ASM
-
-static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key )
-{
- struct _tnl_dynfn *f;
-
- foreach( f, l ) {
- if (f->key == key)
- return f;
- }
-
- return NULL;
-}
-
-
-static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct _tnl_dynfn *dfn = NULL;
-
- if (attr == 0) {
- GLuint key = tnl->vtx.vertex_size;
-
- dfn = lookup( &tnl->vtx.cache.Vertex[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Vertex[sz-1]( ctx, key );
- }
- else {
- GLuint key = (GLuint) tnl->vtx.attrptr[attr];
-
- dfn = lookup( &tnl->vtx.cache.Attribute[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Attribute[sz-1]( ctx, key );
- }
-
- if (dfn)
- return *(tnl_attrfv_func *) &dfn->code;
- else
- return NULL;
-}
-
-#endif /* USE_X86_ASM */
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-
-static tnl_attrfv_func do_choose( GLuint attr, GLuint sz )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz = tnl->vtx.active_sz[attr];
-
- assert(attr < _TNL_MAX_ATTR_CODEGEN);
-
- if (oldsz != sz) {
- /* Reset any active pointers for this attribute
- */
- if (oldsz)
- tnl->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1];
-
- _tnl_fixup_vertex( ctx, attr, sz );
-
- }
-
-
- /* Try to use codegen:
- */
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen)
- tnl->vtx.tabfv[attr][sz-1] = do_codegen( ctx, attr, sz );
- else
-#endif
- tnl->vtx.tabfv[attr][sz-1] = NULL;
-
- /* Else use generic version:
- */
- if (!tnl->vtx.tabfv[attr][sz-1])
- tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1];
-
- ASSERT(tnl->vtx.tabfv[attr][sz-1]);
- return tnl->vtx.tabfv[attr][sz-1];
-}
-
-
-
-#define CHOOSE( ATTR, N ) \
-static void choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- tnl_attrfv_func f = do_choose(ATTR, N); \
- ASSERT(f); \
- f( v ); \
-}
-
-#define CHOOSERS( ATTRIB ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
-
-
-#define INIT_CHOOSERS(ATTR) \
- ASSERT(ATTR <= _TNL_ATTRIB_ERROR);\
- choose[ATTR][0] = choose_##ATTR##_1; \
- choose[ATTR][1] = choose_##ATTR##_2; \
- choose[ATTR][2] = choose_##ATTR##_3; \
- choose[ATTR][3] = choose_##ATTR##_4;
-
-/* conventional attributes */
-CHOOSERS( 0 )
-CHOOSERS( 1 )
-CHOOSERS( 2 )
-CHOOSERS( 3 )
-CHOOSERS( 4 )
-CHOOSERS( 5 )
-CHOOSERS( 6 )
-CHOOSERS( 7 )
-CHOOSERS( 8 )
-CHOOSERS( 9 )
-CHOOSERS( 10 )
-CHOOSERS( 11 )
-CHOOSERS( 12 )
-CHOOSERS( 13 )
-CHOOSERS( 14 )
-CHOOSERS( 15 )
-
-/* generic attributes */
-CHOOSERS( 16 )
-CHOOSERS( 17 )
-CHOOSERS( 18 )
-CHOOSERS( 19 )
-CHOOSERS( 20 )
-CHOOSERS( 21 )
-CHOOSERS( 22 )
-CHOOSERS( 23 )
-CHOOSERS( 24 )
-CHOOSERS( 25 )
-CHOOSERS( 26 )
-CHOOSERS( 27 )
-CHOOSERS( 28 )
-CHOOSERS( 29 )
-CHOOSERS( 30 )
-CHOOSERS( 31 )
-
-
-/**
- * This function will get called when glVertexAttribNV/ARB() is called
- * with an invalid index parameter.
- */
-static void
-error_attrib(const GLfloat *unused)
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) unused;
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib(index)" );
-}
-
-
-
-/**
- * Reset all the per-vertex functions pointers to point to the default
- * "chooser" functions.
- */
-static void
-reset_attrfv(TNLcontext *tnl)
-{
- GLuint i;
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLint j = tnl->vtx.attrsz[i] - 1;
- tnl->vtx.attrsz[i] = 0;
- tnl->vtx.active_sz[i] = 0;
-
- if (i < _TNL_MAX_ATTR_CODEGEN) {
- while (j >= 0) {
- tnl->vtx.tabfv[i][j] = choose[i][j];
- j--;
- }
- }
- }
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-
-
-/**
- * Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define OTHER_ATTR( A, N, params ) \
-do { \
- if (tnl->vtx.active_sz[A] != N) { \
- _tnl_fixup_vertex( ctx, A, N ); \
- } \
- \
- { \
- GLfloat *dest = tnl->vtx.attrptr[A]; \
- if (N>0) dest[0] = (params)[0]; \
- if (N>1) dest[1] = (params)[1]; \
- if (N>2) dest[2] = (params)[2]; \
- if (N>3) dest[3] = (params)[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- OTHER_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- OTHER_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/**
- * Called by glMaterialfv().
- * Colormaterial is dealt with later on.
- */
-static void GLAPIENTRY
-_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (face) {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- tnl->vtx.have_materials = GL_TRUE;
-}
-
-
-static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat f = (GLfloat)b;
-
- OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
-}
-
-
-/* Eval
- */
-static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0; i < _TNL_NUM_EVAL; i++) {
- if (tnl->vtx.eval.map1[i].map)
- if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map1[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz );
- }
- }
-
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord1f( ctx, u );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0; i < _TNL_NUM_EVAL; i++) {
- if (tnl->vtx.eval.map2[i].map)
- if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map2[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz );
- }
-
- if (ctx->Eval.AutoNormal)
- if (tnl->vtx.active_sz[_TNL_ATTRIB_NORMAL] != 3)
- _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 );
- }
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord2f( ctx, u, v );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u )
-{
- _tnl_EvalCoord1f( u[0] );
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2fv( const GLfloat *u )
-{
- _tnl_EvalCoord2f( u[0], u[1] );
-}
-
-static void GLAPIENTRY _tnl_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
- (GLfloat) ctx->Eval.MapGrid1un);
- GLfloat u = i * du + ctx->Eval.MapGrid1u1;
-
- _tnl_EvalCoord1f( u );
-}
-
-
-static void GLAPIENTRY _tnl_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
- (GLfloat) ctx->Eval.MapGrid2un);
- GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
- (GLfloat) ctx->Eval.MapGrid2vn);
- GLfloat u = i * du + ctx->Eval.MapGrid2u1;
- GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
-
- _tnl_EvalCoord2f( u, v );
-}
-
-
-/**
- * Called from glBegin.
- * ctx->Driver.CurrentExecPrimitive will be set to <mode>.
- */
-static void GLAPIENTRY _tnl_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
- return;
- }
-
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
- /* we're not inside a glBegin/End pair */
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBegin(incomplete framebuffer)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- tnl->DiscardPrimitive = GL_FALSE;
-
- if (!(tnl->Driver.NotifyBegin &&
- tnl->Driver.NotifyBegin( ctx, mode )))
- CALL_Begin(ctx->Exec, (mode));
- return;
- }
-
- /* Heuristic: attempt to isolate attributes occuring outside
- * begin/end pairs.
- */
- if (tnl->vtx.vertex_size && !tnl->vtx.attrsz[0])
- _tnl_FlushVertices( ctx, ~0 );
-
- i = tnl->vtx.prim_count++;
- tnl->vtx.prim[i].mode = mode | PRIM_BEGIN;
- tnl->vtx.prim[i].start = tnl->vtx.initial_counter - tnl->vtx.counter;
- tnl->vtx.prim[i].count = 0;
-
- ctx->Driver.CurrentExecPrimitive = mode;
- }
- else {
- /* already inside glBegin/End */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
- }
-}
-
-
-/**
- * Called from glEnd.
- */
-static void GLAPIENTRY _tnl_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- /* closing an open glBegin primitive */
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- int idx = tnl->vtx.initial_counter - tnl->vtx.counter;
- int i = tnl->vtx.prim_count - 1;
-
- tnl->vtx.prim[i].mode |= PRIM_END;
- tnl->vtx.prim[i].count = idx - tnl->vtx.prim[i].start;
-
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- /* Two choices which effect the way vertex attributes are
- * carried over (or not) between adjacent primitives.
- */
-#if 0
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_FlushVertices( ctx, ~0 );
-#else
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_flush_vtx( ctx );
-#endif
-
- }
- else {
- /* glBegin hasn't been called! */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
- }
-}
-
-
-/**
- * XXX why aren't all members initialized here??
- */
-static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _tnl_Begin;
- vfmt->CallList = _mesa_CallList;
- vfmt->CallLists = _mesa_CallLists;
- vfmt->EdgeFlag = _tnl_EdgeFlag;
- vfmt->End = _tnl_End;
- vfmt->EvalCoord1f = _tnl_EvalCoord1f;
- vfmt->EvalCoord1fv = _tnl_EvalCoord1fv;
- vfmt->EvalCoord2f = _tnl_EvalCoord2f;
- vfmt->EvalCoord2fv = _tnl_EvalCoord2fv;
- vfmt->EvalPoint1 = _tnl_EvalPoint1;
- vfmt->EvalPoint2 = _tnl_EvalPoint2;
- vfmt->Materialfv = _tnl_Materialfv;
-
- vfmt->Rectf = _mesa_noop_Rectf;
- vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
- vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
-}
-
-
-
-void _tnl_FlushVertices( GLcontext *ctx, GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- (void) flags;
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- /* still inside a glBegin/End pair. How'd we get here??? */
- return;
- }
-
- if (tnl->DiscardPrimitive) {
- /* discard any primitives */
- tnl->vtx.prim_count = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
-
- if (tnl->vtx.counter != tnl->vtx.initial_counter) {
- _tnl_flush_vtx( ctx );
- }
-
- if (tnl->vtx.vertex_size) {
- _tnl_copy_to_current( ctx );
- reset_attrfv( tnl );
- }
-
- ctx->Driver.NeedFlush = 0;
-}
-
-
-/**
- * Init the tnl->vtx->current[] pointers to point to the corresponding
- * fields in ctx->Current attribute group.
- */
-static void _tnl_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* setup the pointers for the typical (32) vertex attributes */
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- tnl->vtx.current[i] = ctx->Current.Attrib[i];
-
- /* setup pointers for the 12 material attributes */
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] =
- ctx->Light.Material.Attrib[i];
-
- /* special case */
- tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
-}
-
-static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key )
-{
- (void) ctx; (void) key;
- return NULL;
-}
-
-void _tnl_vtx_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs;
- GLuint i;
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
-
- /* conventional attributes */
- INIT_CHOOSERS( 0 );
- INIT_CHOOSERS( 1 );
- INIT_CHOOSERS( 2 );
- INIT_CHOOSERS( 3 );
- INIT_CHOOSERS( 4 );
- INIT_CHOOSERS( 5 );
- INIT_CHOOSERS( 6 );
- INIT_CHOOSERS( 7 );
- INIT_CHOOSERS( 8 );
- INIT_CHOOSERS( 9 );
- INIT_CHOOSERS( 10 );
- INIT_CHOOSERS( 11 );
- INIT_CHOOSERS( 12 );
- INIT_CHOOSERS( 13 );
- INIT_CHOOSERS( 14 );
- INIT_CHOOSERS( 15 );
-
- /* generic attributes */
- INIT_CHOOSERS( 16 );
- INIT_CHOOSERS( 17 );
- INIT_CHOOSERS( 18 );
- INIT_CHOOSERS( 19 );
- INIT_CHOOSERS( 20 );
- INIT_CHOOSERS( 21 );
- INIT_CHOOSERS( 22 );
- INIT_CHOOSERS( 23 );
- INIT_CHOOSERS( 24 );
- INIT_CHOOSERS( 25 );
- INIT_CHOOSERS( 26 );
- INIT_CHOOSERS( 27 );
- INIT_CHOOSERS( 28 );
- INIT_CHOOSERS( 29 );
- INIT_CHOOSERS( 30 );
- INIT_CHOOSERS( 31 );
-
- choose[_TNL_ATTRIB_ERROR][0] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][1] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][2] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][3] = error_attrib;
-
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86choosers(choose, do_choose); /* x86 INIT_CHOOSERS */
- }
-#endif
-
- _tnl_generic_attr_table_init( generic_attr_func );
- }
-
- for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- for (i = 0; i < 4; i++) {
- make_empty_list( &tnl->vtx.cache.Vertex[i] );
- make_empty_list( &tnl->vtx.cache.Attribute[i] );
- tnl->vtx.gen.Vertex[i] = no_codegen;
- tnl->vtx.gen.Attribute[i] = no_codegen;
- }
-
-#ifdef USE_X86_ASM
- _tnl_InitX86Codegen( &tnl->vtx.gen );
-#endif
-
- _tnl_current_init( ctx );
- _tnl_exec_vtxfmt_init( ctx );
- _tnl_generic_exec_vtxfmt_init( ctx );
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86_exec_vtxfmt_init( ctx ); /* x86 DISPATCH_ATTRFV */
- }
-#endif
-
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
- _mesa_memcpy( tnl->vtx.tabfv, choose, sizeof(choose) );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) {
- tnl->vtx.attrsz[i] = 0;
- tnl->vtx.active_sz[i] = 0;
- }
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-static void free_funcs( struct _tnl_dynfn *l )
-{
- struct _tnl_dynfn *f, *tmp;
- foreach_s (f, tmp, l) {
- remove_from_list( f );
- ALIGN_FREE( f->code );
- FREE( f );
- }
-}
-
-
-void _tnl_vtx_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0; i < 4; i++) {
- free_funcs( &tnl->vtx.cache.Vertex[i] );
- free_funcs( &tnl->vtx.cache.Attribute[i] );
- }
-}
-
diff --git a/src/mesa/tnl/t_vtx_exec.c b/src/mesa/tnl/t_vtx_exec.c
deleted file mode 100644
index 900c4ab6cc..0000000000
--- a/src/mesa/tnl/t_vtx_exec.c
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "api_eval.h"
-#include "context.h"
-#include "enums.h"
-#include "state.h"
-#include "macros.h"
-#include "math/m_eval.h"
-#include "t_vtx_api.h"
-#include "t_pipeline.h"
-
-
-static void _tnl_print_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
- GLuint i;
-
- _mesa_debug(ctx, "_tnl_print_vtx: %u vertices %d primitives, %d vertsize\n",
- count,
- tnl->vtx.prim_count,
- tnl->vtx.vertex_size);
-
- for (i = 0 ; i < tnl->vtx.prim_count ; i++) {
- struct tnl_prim *prim = &tnl->vtx.prim[i];
- _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK),
- prim->start,
- prim->start + prim->count,
- (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)",
- (prim->mode & PRIM_END) ? "END" : "(wrap)");
- }
-}
-
-GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, const GLfloat *data,
- GLuint count, GLuint stride )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLboolean *ef = tnl->vtx.edgeflag_tmp;
- GLuint i;
-
- if (!ef)
- ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
-
- for (i = 0 ; i < count ; i++, data += stride)
- ef[i] = (data[0] == 1.0);
-
- return ef;
-}
-
-
-GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
- GLuint count )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLboolean *ef = tnl->vtx.edgeflag_tmp;
- GLboolean tmp = ctx->Current.EdgeFlag;
- GLuint i;
-
- if (!ef)
- ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
-
- for (i = 0 ; i < count ; i++)
- ef[i] = tmp;
-
- return ef;
-}
-
-static INLINE GLint get_size( const GLfloat *f )
-{
- if (f[3] != 1.0) return 4;
- if (f[2] != 0.0) return 3;
- return 2;
-}
-
-/* Some nasty stuff still hanging on here.
- *
- * TODO - remove VB->NormalPtr, etc and just use the AttrPtr's.
- */
-static void _tnl_vb_bind_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs;
- GLfloat *data = tnl->vtx.buffer;
- GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
- GLuint attr, i;
-
-#undef DEBUG_VTX
-
-#ifdef DEBUG_VTX
- fprintf(stderr, "_tnl_vb_bind_vtx(): %d verts %d vertsize\n",
- count, tnl->vtx.vertex_size);
-#endif
-
-
- /* Setup constant data in the VB.
- */
- VB->Count = count;
- VB->Primitive = tnl->vtx.prim;
- VB->PrimitiveCount = tnl->vtx.prim_count;
- VB->Elts = NULL;
- VB->NormalLengthPtr = NULL;
-
- for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) {
- if (tnl->vtx.attrsz[attr]) {
- tmp->Attribs[attr].count = count;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
- tmp->Attribs[attr].start = data;
- tmp->Attribs[attr].size = tnl->vtx.attrsz[attr];
- tmp->Attribs[attr].stride = tnl->vtx.vertex_size * sizeof(GLfloat);
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- data += tnl->vtx.attrsz[attr];
- }
- else {
-/* VB->AttribPtr[attr] = &tnl->current.Attribs[attr]; */
-
-
- tmp->Attribs[attr].count = 1;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr];
- tmp->Attribs[attr].start = tnl->vtx.current[attr];
- tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] );
- tmp->Attribs[attr].stride = 0;
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- }
- }
-
-
- /* Copy and translate EdgeFlag to a contiguous array of GLbooleans
- */
- if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, count,
- tnl->vtx.vertex_size );
- data++;
- }
- else
- VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, count );
- }
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
-
-
-/*
- * NOTE: Need to have calculated primitives by this point -- do it on the fly.
- * NOTE: Old 'parity' issue is gone.
- */
-static GLuint _tnl_copy_vertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT( ctx );
- GLuint nr = tnl->vtx.prim[tnl->vtx.prim_count-1].count;
- GLuint ovf, i;
- GLuint sz = tnl->vtx.vertex_size;
- GLfloat *dst = tnl->vtx.copied.buffer;
- GLfloat *src = (tnl->vtx.buffer +
- tnl->vtx.prim[tnl->vtx.prim_count-1].start *
- tnl->vtx.vertex_size);
-
-
- switch( ctx->Driver.CurrentExecPrimitive )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
- return 1;
- } else {
- _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
- _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- /* no parity issue, but need to make sure the tri is not drawn twice */
- if (nr & 1) {
- tnl->vtx.prim[tnl->vtx.prim_count-1].count--;
- }
- /* fallthrough */
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case PRIM_OUTSIDE_BEGIN_END:
- return 0;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void _tnl_flush_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint vertex_count = tnl->vtx.initial_counter - tnl->vtx.counter;
-
- if (0)
- _tnl_print_vtx( ctx );
-
- if (tnl->vtx.prim_count && vertex_count) {
-
- tnl->vtx.copied.nr = _tnl_copy_vertices( ctx );
-
- if (tnl->vtx.copied.nr != vertex_count) {
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- _tnl_vb_bind_vtx( ctx );
-
- tnl->Driver.RunPipeline( ctx );
- }
- }
-
- tnl->vtx.prim_count = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
-}