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authorIan Romanick <ian.d.romanick@intel.com>2010-04-26 14:59:32 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-04-26 14:59:32 -0700
commit3eba593f35a966949ee7c5990f3e9f519ea0191a (patch)
treefc0fd3e541dff028533ae20ddd6c05649772d03d
parent230ade93a6efeb7a1cbbae1d2226a91f08890ae8 (diff)
Implement gl_TextureMatrix built-in uniform
-rw-r--r--ir_variable.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/ir_variable.cpp b/ir_variable.cpp
index ba91d566df..b5e7d6e933 100644
--- a/ir_variable.cpp
+++ b/ir_variable.cpp
@@ -95,10 +95,15 @@ generate_110_uniforms(exec_list *instructions,
instructions, symtab);
}
- /* FINISHME: Add support for gl_TextureMatrix[]. The size of this array is
- * FINISHME: implementation dependent based on the value of
- * FINISHME: GL_MAX_TEXTURE_COORDS.
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
+ * FINISHME: at least 2, so hard-code 2 for now.
*/
+ const glsl_type *const mat4_array_type =
+ glsl_type::get_array_instance(glsl_type::mat4_type, 2);
+
+ add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
+ instructions, symtab);
/* FINISHME: Add support for gl_DepthRangeParameters */
/* FINISHME: Add support for gl_ClipPlane[] */