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authorBrian Paul <brianp@vmware.com>2009-10-24 16:34:18 -0600
committerBrian Paul <brianp@vmware.com>2009-10-24 16:34:25 -0600
commit4c00981b22b28141af1442e5a679d0923b4358ae (patch)
tree14a665b81fdf1f6bfdab7af9bf1c627c6210a072
parent35efc6a1b3e3dada2cf9bd3a503c1b84f4bcb7f5 (diff)
mesa: remove ctx->Driver.CompressedTextureSize() hook
It always just called _mesa_compressed_texture_size() anyway.
-rw-r--r--src/mesa/drivers/common/driverfuncs.c1
-rw-r--r--src/mesa/main/dd.h7
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c1
3 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index f09106b77c..fe659a6224 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -115,7 +115,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
- driver->CompressedTextureSize = _mesa_compressed_texture_size;
driver->BindTexture = NULL;
driver->NewTextureObject = _mesa_new_texture_object;
driver->DeleteTexture = _mesa_delete_texture_object;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 64bf9cba19..5f7c9cb6a3 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -475,13 +475,6 @@ struct dd_function_table {
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
- /**
- * Called to query number of bytes of storage needed to store the
- * specified compressed texture.
- */
- GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
- GLsizei height, GLsizei depth,
- GLuint mesaFormat );
/*@}*/
/**
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index f68620aec4..8ba7c8e53f 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1973,7 +1973,6 @@ st_init_texture_functions(struct dd_function_table *functions)
/* compressed texture functions */
functions->CompressedTexImage2D = st_CompressedTexImage2D;
functions->GetCompressedTexImage = st_GetCompressedTexImage;
- functions->CompressedTextureSize = _mesa_compressed_texture_size;
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;