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authorBrian <brian.paul@tungstengraphics.com>2007-10-24 12:30:49 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-24 12:32:42 -0600
commit4eafe69a2ac27e8e92ce0fc503a5d6cc24b8f257 (patch)
tree59cb72a65b9def6a1e0b056e044d215037433d6f
parent76a4fd098f44ae4f226d4747b9fdaf9db5d40270 (diff)
better debug output
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index 24cbf20fc7..d8bd5a96d6 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -147,7 +147,11 @@ run_vertex_program(struct draw_context *draw,
vOut[j]->data[0][3] = w;
#if DBG
- printf("output[%d]win: %f %f %f %f\n", x, y, z, w);
+ printf("output[%d]win: %f %f %f %f\n", j,
+ vOut[j]->data[0][0],
+ vOut[j]->data[0][1],
+ vOut[j]->data[0][2],
+ vOut[j]->data[0][3]);
#endif
/* Remaining attributes are packed into sequential post-transform
* vertex attrib slots.