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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-14 16:04:51 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-14 16:04:51 -0600
commit4f915b0f83861640e5e3f5ea62a70c0d6201a5a2 (patch)
tree7b3f496cae981681ed3924f4efb83b08867aaecc
parent05cacc06ccbbf088ab3fed0bf648f4f5fc61c154 (diff)
mesa: updated comment
-rw-r--r--src/mesa/shader/slang/slang_link.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index ae581553dc..8213b7772c 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -369,12 +369,9 @@ link_error(struct gl_shader_program *shProg, const char *msg)
* 2. Varying vars in the two shaders are combined so their locations
* agree between the vertex and fragment stages. They're treated as
* vertex program output attribs and as fragment program input attribs.
- * 3. Uniform vars (including state references, constants, etc) from the
- * vertex and fragment shaders are merged into one group. Recall that
- * GLSL uniforms are shared by all linked shaders.
- * 4. The vertex and fragment programs are cloned and modified to update
- * src/dst register references so they use the new, linked uniform/
- * varying storage locations.
+ * 3. The vertex and fragment programs are cloned and modified to update
+ * src/dst register references so they use the new, linked varying
+ * storage locations.
*/
void
_slang_link(GLcontext *ctx,