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authorEric Anholt <eric@anholt.net>2009-05-15 12:32:51 -0700
committerEric Anholt <eric@anholt.net>2009-06-17 11:06:38 -0700
commit66bfd025c84ca6d4fb73f394adcdd41418ab6b25 (patch)
tree625eab995bcf7e1be4c76afe2fae06696e2fc284
parentfbd554d07456cf393a20cb86d1c0e81c416843aa (diff)
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon (cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index b86cafea24..d2fad9e4ea 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
(ctx->Depth.Test && fb->Visual.depthBits > 0));
ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
}
else {
/* Mesa's Stencil._Enabled field is updated when