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authorEric Anholt <eric@anholt.net>2009-08-10 15:50:22 -0700
committerEric Anholt <eric@anholt.net>2009-08-10 15:53:47 -0700
commit74504c48ade0fdf2b2c6a932f2608bb51f88a29a (patch)
tree54f385ddeb29a723a2ead3da0250e5b810ef7e47
parent16a1f68c391688a631d1d8d47cd1ac78800bcffc (diff)
demos: Fix the VBO usage in glsl/multitex.
The fix for 965 to be noisy when apps sent pointers instead of VBO offsets caught this app in the act of doing exactly that. Bug #23203
-rw-r--r--progs/glsl/multitex.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index 5e971716ad..a4a8bbe38f 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -134,7 +134,7 @@ DrawPolygonArray(void)
if (VertCoord_attr >= 0) {
glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
- 0, VertCoords);
+ 0, vertPtr);
glEnableVertexAttribArray(VertCoord_attr);
}
else {
@@ -143,11 +143,11 @@ DrawPolygonArray(void)
}
glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex0Coords);
+ 0, tex0Ptr);
glEnableVertexAttribArray(TexCoord0_attr);
glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex1Coords);
+ 0, tex1Ptr);
glEnableVertexAttribArray(TexCoord1_attr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);