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authorJakob Bornecrantz <jakob@aurora.(none)>2008-07-05 14:04:02 +0200
committerJakob Bornecrantz <jakob@aurora.(none)>2008-07-05 14:04:02 +0200
commit74db8e9b3f354b5afa30f7cd52a511504693a3c8 (patch)
tree390a75cbb51ae7fd13fb9dd3fef4390afbf008c1
parent152ed98b84acf500f4b5122cf3fde82c6e5206f2 (diff)
i915: Fix haveDepth and haveStencil for visual in EGL
-rw-r--r--src/gallium/winsys/egl_drm/intel/intel_egl.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/winsys/egl_drm/intel/intel_egl.c b/src/gallium/winsys/egl_drm/intel/intel_egl.c
index cc4fb247d5..a008d952bf 100644
--- a/src/gallium/winsys/egl_drm/intel/intel_egl.c
+++ b/src/gallium/winsys/egl_drm/intel/intel_egl.c
@@ -224,7 +224,9 @@ visual_from_config(_EGLConfig *conf)
visual->doubleBufferMode = 1;
visual->depthBits = 24;
+ visual->haveDepthBuffer = visual->depthBits > 0;
visual->stencilBits = 8;
+ visual->haveStencilBuffer = visual->stencilBits > 0;
return visual;
}