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authorBrian Paul <brian.paul@tungstengraphics.com>2008-07-21 09:01:21 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-07-21 09:01:34 -0600
commit77497eb73b9aa349f41f3bcb493d84610e302371 (patch)
treec2ba8e331c3e40b93cab03299a6628cf4aca6369
parent776c60d3c33b05f59181a2052a9f03147bc51111 (diff)
mesa: revert building glslcompiler by default
-rw-r--r--configs/default2
-rw-r--r--docs/shading.html3
2 files changed, 2 insertions, 3 deletions
diff --git a/configs/default b/configs/default
index 31ba2f62a0..154797265f 100644
--- a/configs/default
+++ b/configs/default
@@ -68,7 +68,7 @@ MOTIF_CFLAGS = -I/usr/include/Motif1.2
LIB_DIR = lib
SRC_DIRS = mesa glu glut/glx glw
GLU_DIRS = sgi
-DRIVER_DIRS = x11 osmesa glslcompiler
+DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples glsl xdemos
diff --git a/docs/shading.html b/docs/shading.html
index 1a60e5b708..02f393cc9e 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -155,8 +155,7 @@ This tool is useful for:
</ul>
<p>
-After building Mesa the glslcompiler should be found in the Mesa/bin/ directory.
-If it's not there, it can be built manually:
+After building Mesa, the glslcompiler can be built by manually running:
</p>
<pre>
cd src/mesa/drivers/glslcompiler