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authorKristian Høgsberg <krh@bitplanet.net>2010-10-13 11:11:47 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-14 08:53:59 -0400
commit81ccb3e2ce708619f4c23537a237d61bdffdd35f (patch)
tree5f98c3b1fce750b949191044ddf75b03a5e03da6
parentd6de1f44a0cdcc739d3b319b5f102e1733e5b4e3 (diff)
Drop the "neutral" tnl module
Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping.
-rw-r--r--src/mesa/main/context.c5
-rw-r--r--src/mesa/main/mtypes.h29
-rw-r--r--src/mesa/main/vtxfmt.c67
-rw-r--r--src/mesa/main/vtxfmt.h14
-rw-r--r--src/mesa/vbo/vbo_exec_api.c14
5 files changed, 9 insertions, 120 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e7d8146f74..10166ae5a2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -949,11 +949,6 @@ _mesa_initialize_context_for_api(struct gl_context *ctx,
switch (ctx->API) {
case API_OPENGL:
- /* Neutral tnl module stuff */
- _mesa_init_exec_vtxfmt( ctx );
- ctx->TnlModule.Current = NULL;
- ctx->TnlModule.SwapCount = 0;
-
#if FEATURE_dlist
ctx->Save = _mesa_create_save_table();
if (!ctx->Save) {
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index aace09d6ef..6702032679 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2942,32 +2942,6 @@ struct gl_matrix_stack
#include "dd.h"
-#define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
-
-/**
- * Core Mesa's support for tnl modules:
- */
-struct gl_tnl_module
-{
- /**
- * Vertex format to be lazily swapped into current dispatch.
- */
- const GLvertexformat *Current;
-
- /**
- * \name Record of functions swapped out.
- * On restore, only need to swap these functions back in.
- */
- /*@{*/
- struct {
- _glapi_proc * location;
- _glapi_proc function;
- } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
- GLuint SwapCount;
- /*@}*/
-};
-
-
/**
* Display list flags.
* Strictly this is a tnl-private concept, but it doesn't seem
@@ -3231,9 +3205,6 @@ struct gl_context
*/
GLboolean mvp_with_dp4;
- /** Core tnl module support */
- struct gl_tnl_module TnlModule;
-
/**
* \name Hooks for module contexts.
*
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index 284e77798c..887c7d9ac4 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -34,51 +34,11 @@
#include "vtxfmt.h"
#include "eval.h"
#include "dlist.h"
+#include "main/dispatch.h"
#if FEATURE_beginend
-
-/* The neutral vertex format. This wraps all tnl module functions,
- * verifying that the currently-installed module is valid and then
- * installing the function pointers in a lazy fashion. It records the
- * function pointers that have been swapped out, which allows a fast
- * restoration of the neutral module in almost all cases -- a typical
- * app might only require 4-6 functions to be modified from the neutral
- * baseline, and only restoring these is certainly preferable to doing
- * the entire module's 60 or so function pointers.
- */
-
-#define PRE_LOOPBACK( FUNC ) \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- struct gl_tnl_module * const tnl = &(ctx->TnlModule); \
- const int tmp_offset = _gloffset_ ## FUNC ; \
- \
- ASSERT( tnl->Current ); \
- ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
- ASSERT( tmp_offset >= 0 ); \
- \
- if (tnl->SwapCount == 0) \
- ctx->Driver.BeginVertices( ctx ); \
- \
- /* Save the swapped function's dispatch entry so it can be */ \
- /* restored later. */ \
- tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
- tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \
- tnl->SwapCount++; \
- \
- if ( 0 ) \
- _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
- \
- /* Install the tnl function pointer. */ \
- SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \
-}
-
-#define TAG(x) neutral_##x
-#include "vtxfmt_tmp.h"
-
-
/**
* Use the per-vertex functions found in <vfmt> to initialze the given
* API dispatch table.
@@ -165,17 +125,9 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
}
-void _mesa_init_exec_vtxfmt( struct gl_context *ctx )
-{
- install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
- ctx->TnlModule.SwapCount = 0;
-}
-
-
void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
{
- ctx->TnlModule.Current = vfmt;
- _mesa_restore_exec_vtxfmt( ctx );
+ install_vtxfmt( ctx->Exec, vfmt );
}
@@ -185,19 +137,4 @@ void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vf
}
-void _mesa_restore_exec_vtxfmt( struct gl_context *ctx )
-{
- struct gl_tnl_module *tnl = &(ctx->TnlModule);
- GLuint i;
-
- /* Restore the neutral tnl module wrapper.
- */
- for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
- *(tnl->Swapped[i].location) = tnl->Swapped[i].function;
- }
-
- tnl->SwapCount = 0;
-}
-
-
#endif /* FEATURE_beginend */
diff --git a/src/mesa/main/vtxfmt.h b/src/mesa/main/vtxfmt.h
index 401eb80a0a..147385cee9 100644
--- a/src/mesa/main/vtxfmt.h
+++ b/src/mesa/main/vtxfmt.h
@@ -38,21 +38,12 @@
#if FEATURE_beginend
-extern void _mesa_init_exec_vtxfmt( struct gl_context *ctx );
-
extern void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
extern void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
-extern void _mesa_restore_exec_vtxfmt( struct gl_context *ctx );
-
#else /* FEATURE_beginend */
static INLINE void
-_mesa_init_exec_vtxfmt( struct gl_context *ctx )
-{
-}
-
-static INLINE void
_mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
{
}
@@ -62,11 +53,6 @@ _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
{
}
-static INLINE void
-_mesa_restore_exec_vtxfmt( struct gl_context *ctx )
-{
-}
-
#endif /* FEATURE_beginend */
#endif /* _VTXFMT_H_ */
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 5070b35c11..80ca1d866e 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -358,10 +358,12 @@ static void vbo_exec_fixup_vertex( struct gl_context *ctx,
#define ATTR( A, N, V0, V1, V2, V3 ) \
do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
- \
- if (exec->vtx.active_sz[A] != N) \
- vbo_exec_fixup_vertex(ctx, A, N); \
- \
+ \
+ if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
+ ctx->Driver.BeginVertices( ctx ); \
+ if (unlikely(exec->vtx.active_sz[A] != N)) \
+ vbo_exec_fixup_vertex(ctx, A, N); \
+ \
{ \
GLfloat *dest = exec->vtx.attrptr[A]; \
if (N>0) dest[0] = V0; \
@@ -911,10 +913,8 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
/* Need to do this to ensure BeginVertices gets called again:
*/
- if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) {
- _mesa_restore_exec_vtxfmt( ctx );
+ if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
- }
exec->ctx->Driver.NeedFlush &= ~flags;