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authorDaniel Borca <dborca@users.sourceforge.net>2004-11-12 15:00:30 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2004-11-12 15:00:30 +0000
commit8d88f826b9988b19f473b13a7cbe0c2e0389b3d0 (patch)
tree0c35a89e5679ab21afa7bb86e8d1e7ced02a610a
parent0676fc357a12879531e6509354ecc7447c99d148 (diff)
small note regarding SSE under pure DOS
-rw-r--r--docs/README.DJ8
1 files changed, 7 insertions, 1 deletions
diff --git a/docs/README.DJ b/docs/README.DJ
index 4b086cc4e5..3e0a58b976 100644
--- a/docs/README.DJ
+++ b/docs/README.DJ
@@ -59,7 +59,7 @@ Tested on:
CPU: AMD Athlon XP 1800+
Mainboard: GA-7VTXE w/ 512 MB DDRAM
Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM
- DJGPP: djdev 2.04 + gcc v3.3.2 + make v3.80
+ DJGPP: djdev 2.04 + gcc v3.3.3 + make v3.80
OS: DOS and Win98SE
@@ -91,6 +91,10 @@ FAQ:
2. Using Mesa for DJGPP
+ Q) Every test I tried crashes badly.
+ A) If you have compiled with SSE and you're running under plain DOS, you
+ have to disable SSE at run-time. See environment variables below.
+
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
A) Is that a question? If you have a 3dfx Voodoo (any model), you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
@@ -194,6 +198,7 @@ Environment variables:
~~~~~~~~~~~~~~~~~~~~~~
DMESA_NULDRV - (any value) force NUL driver
GLUT_FPS - print frames/second statistics to stderr
+ MESA_NO_SSE - (any value) safe option under pure DOS
DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
DMESA_GLUT_ALPHA - set default alpha bits (8)
@@ -260,6 +265,7 @@ v1.6 (aug-2004)
v1.7 (???-2004)
+ enabled OpenGL 2.0 support
+ added support for sw texture compression
+ * minor rework